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- using UnityEngine;
- using UnityEditor;
- namespace Pathfinding {
- [CustomGraphEditor(typeof(PointGraph), "Point Graph")]
- public class PointGraphEditor : GraphEditor {
- static readonly GUIContent[] nearestNodeDistanceModeLabels = {
- new GUIContent("Node"),
- new GUIContent("Connection (pro version only)"),
- };
- public override void OnInspectorGUI (NavGraph target) {
- var graph = target as PointGraph;
- graph.root = ObjectField(new GUIContent("Root", "All childs of this object will be used as nodes, if it is not set, a tag search will be used instead (see below)"), graph.root, typeof(Transform), true) as Transform;
- graph.recursive = EditorGUILayout.Toggle(new GUIContent("Recursive", "Should childs of the childs in the root GameObject be searched"), graph.recursive);
- graph.searchTag = EditorGUILayout.TagField(new GUIContent("Tag", "If root is not set, all objects with this tag will be used as nodes"), graph.searchTag);
- if (graph.root != null) {
- EditorGUILayout.HelpBox("All childs "+(graph.recursive ? "and sub-childs " : "") +"of 'root' will be used as nodes\nSet root to null to use a tag search instead", MessageType.None);
- } else {
- EditorGUILayout.HelpBox("All object with the tag '"+graph.searchTag+"' will be used as nodes"+(graph.searchTag == "Untagged" ? "\nNote: the tag 'Untagged' cannot be used" : ""), MessageType.None);
- }
- graph.maxDistance = EditorGUILayout.FloatField(new GUIContent("Max Distance", "The max distance in world space for a connection to be valid. A zero counts as infinity"), graph.maxDistance);
- graph.limits = EditorGUILayout.Vector3Field("Max Distance (axis aligned)", graph.limits);
- graph.raycast = EditorGUILayout.Toggle(new GUIContent("Raycast", "Use raycasting to check if connections are valid between each pair of nodes"), graph.raycast);
- if (graph.raycast) {
- EditorGUI.indentLevel++;
- graph.use2DPhysics = EditorGUILayout.Toggle(new GUIContent("Use 2D Physics", "If enabled, all raycasts will use the Unity 2D Physics API instead of the 3D one."), graph.use2DPhysics);
- graph.thickRaycast = EditorGUILayout.Toggle(new GUIContent("Thick Raycast", "A thick raycast checks along a thick line with radius instead of just along a line"), graph.thickRaycast);
- if (graph.thickRaycast) {
- EditorGUI.indentLevel++;
- graph.thickRaycastRadius = EditorGUILayout.FloatField(new GUIContent("Raycast Radius", "The radius in world units for the thick raycast"), graph.thickRaycastRadius);
- EditorGUI.indentLevel--;
- }
- graph.mask = EditorGUILayoutx.LayerMaskField("Mask", graph.mask);
- EditorGUI.indentLevel--;
- }
- EditorGUILayout.Popup(new GUIContent("Nearest node queries find closest"), 0, nearestNodeDistanceModeLabels);
- }
- }
- }
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