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- using UnityEngine;
- using UnityEditor;
- using System.Collections.Generic;
- namespace Pathfinding {
- [CustomEditor(typeof(Seeker))]
- [CanEditMultipleObjects]
- public class SeekerEditor : EditorBase {
- static bool tagPenaltiesOpen;
- static List<Seeker> scripts = new List<Seeker>();
- GUIContent[] exactnessLabels = new [] { new GUIContent("Node Center (Snap To Node)"), new GUIContent("Original"), new GUIContent("Interpolate (deprecated)"), new GUIContent("Closest On Node Surface"), new GUIContent("Node Connection") };
- string[] graphLabels = new string[32];
- protected override void Inspector () {
- base.Inspector();
- scripts.Clear();
- foreach (var script in targets) scripts.Add(script as Seeker);
- Undo.RecordObjects(targets, "Modify settings on Seeker");
- var startEndModifierProp = FindProperty("startEndModifier");
- startEndModifierProp.isExpanded = EditorGUILayout.Foldout(startEndModifierProp.isExpanded, startEndModifierProp.displayName);
- if (startEndModifierProp.isExpanded) {
- EditorGUI.indentLevel++;
- Popup("startEndModifier.exactStartPoint", exactnessLabels, "Start Point Snapping");
- Popup("startEndModifier.exactEndPoint", exactnessLabels, "End Point Snapping");
- PropertyField("startEndModifier.addPoints", "Add Points");
- if (FindProperty("startEndModifier.exactStartPoint").enumValueIndex == (int)StartEndModifier.Exactness.Original || FindProperty("startEndModifier.exactEndPoint").enumValueIndex == (int)StartEndModifier.Exactness.Original) {
- if (PropertyField("startEndModifier.useRaycasting", "Physics Raycasting")) {
- EditorGUI.indentLevel++;
- PropertyField("startEndModifier.mask", "Layer Mask");
- EditorGUI.indentLevel--;
- EditorGUILayout.HelpBox("Using raycasting to snap the start/end points has largely been superseded by the 'ClosestOnNode' snapping option. It is both faster and usually closer to what you want to achieve.", MessageType.Info);
- }
- if (PropertyField("startEndModifier.useGraphRaycasting", "Graph Raycasting")) {
- EditorGUILayout.HelpBox("Using raycasting to snap the start/end points has largely been superseded by the 'ClosestOnNode' snapping option. It is both faster and usually closer to what you want to achieve.", MessageType.Info);
- }
- }
- EditorGUI.indentLevel--;
- }
- // Make sure the AstarPath object is initialized and the graphs are loaded, this is required to be able to show graph names in the mask popup
- AstarPath.FindAstarPath();
- for (int i = 0; i < graphLabels.Length; i++) {
- if (AstarPath.active == null || AstarPath.active.data.graphs == null || i >= AstarPath.active.data.graphs.Length || AstarPath.active.data.graphs[i] == null) graphLabels[i] = "Graph " + i + (i == 31 ? "+" : "");
- else {
- graphLabels[i] = AstarPath.active.data.graphs[i].name + " (graph " + i + ")";
- }
- }
- Mask("graphMask.value", graphLabels, "Traversable Graphs");
- tagPenaltiesOpen = EditorGUILayout.Foldout(tagPenaltiesOpen, new GUIContent("Tags", "Settings for each tag"));
- if (tagPenaltiesOpen) {
- string[] tagNames = AstarPath.FindTagNames();
- EditorGUI.indentLevel++;
- if (tagNames.Length != 32) {
- tagNames = new string[32];
- for (int i = 0; i < tagNames.Length; i++) tagNames[i] = "" + i;
- }
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.BeginVertical();
- EditorGUILayout.LabelField("Tag", EditorStyles.boldLabel, GUILayout.MaxWidth(120));
- for (int i = 0; i < tagNames.Length; i++) {
- EditorGUILayout.LabelField(tagNames[i], GUILayout.MaxWidth(120));
- }
- // Make sure the arrays are all of the correct size
- for (int i = 0; i < scripts.Count; i++) {
- if (scripts[i].tagPenalties == null || scripts[i].tagPenalties.Length != tagNames.Length) scripts[i].tagPenalties = new int[tagNames.Length];
- }
- if (GUILayout.Button("Edit names", EditorStyles.miniButton)) {
- AstarPathEditor.EditTags();
- }
- EditorGUILayout.EndVertical();
- #if !ASTAR_NoTagPenalty
- EditorGUILayout.BeginVertical();
- EditorGUILayout.LabelField("Penalty", EditorStyles.boldLabel, GUILayout.MaxWidth(100));
- var prop = FindProperty("tagPenalties").FindPropertyRelative("Array");
- prop.Next(true);
- for (int i = 0; i < tagNames.Length; i++) {
- prop.Next(false);
- EditorGUILayout.PropertyField(prop, GUIContent.none, false, GUILayout.MinWidth(100));
- // Penalties should not be negative
- if (prop.intValue < 0) prop.intValue = 0;
- }
- if (GUILayout.Button("Reset all", EditorStyles.miniButton)) {
- for (int i = 0; i < tagNames.Length; i++) {
- for (int j = 0; j < scripts.Count; j++) {
- scripts[j].tagPenalties[i] = 0;
- }
- }
- }
- EditorGUILayout.EndVertical();
- #endif
- EditorGUILayout.BeginVertical();
- EditorGUILayout.LabelField("Traversable", EditorStyles.boldLabel, GUILayout.MaxWidth(100));
- for (int i = 0; i < tagNames.Length; i++) {
- var anyFalse = false;
- var anyTrue = false;
- for (int j = 0; j < scripts.Count; j++) {
- var prevTraversable = ((scripts[j].traversableTags >> i) & 0x1) != 0;
- anyTrue |= prevTraversable;
- anyFalse |= !prevTraversable;
- }
- EditorGUI.BeginChangeCheck();
- EditorGUI.showMixedValue = anyTrue & anyFalse;
- var newTraversable = EditorGUILayout.Toggle(anyTrue);
- EditorGUI.showMixedValue = false;
- if (EditorGUI.EndChangeCheck()) {
- for (int j = 0; j < scripts.Count; j++) {
- scripts[j].traversableTags = (scripts[j].traversableTags & ~(1 << i)) | ((newTraversable ? 1 : 0) << i);
- }
- }
- }
- if (GUILayout.Button("Set all/none", EditorStyles.miniButton)) {
- for (int j = scripts.Count - 1; j >= 0; j--) {
- scripts[j].traversableTags = (scripts[0].traversableTags & 0x1) == 0 ? -1 : 0;
- }
- }
- EditorGUILayout.EndVertical();
- EditorGUILayout.EndHorizontal();
- }
- }
- }
- }
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