DOTweenPro.XML 4.3 KB

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  1. <?xml version="1.0"?>
  2. <doc>
  3. <assembly>
  4. <name>DOTweenPro</name>
  5. </assembly>
  6. <members>
  7. <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)">
  8. <summary>
  9. Restarts the tween
  10. </summary>
  11. <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
  12. Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
  13. </member>
  14. <member name="T:DG.Tweening.DOTweenPath">
  15. <summary>
  16. Attach this to a GameObject to create and assign a path to it
  17. </summary>
  18. </member>
  19. <member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)">
  20. <summary>
  21. Restarts the tween
  22. </summary>
  23. <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
  24. Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
  25. </member>
  26. <member name="M:DG.Tweening.DOTweenPath.GetDrawPoints">
  27. <summary>
  28. Returns a list of points that are used to draw the path inside the editor.
  29. </summary>
  30. </member>
  31. <member name="T:DG.Tweening.Plugins.SpiralPlugin">
  32. <summary>
  33. Tweens a Vector3 along a spiral.
  34. EndValue represents the direction of the spiral
  35. </summary>
  36. </member>
  37. <member name="T:DG.Tweening.ShortcutExtensionsPro">
  38. <summary>
  39. Methods that extend known Unity objects and allow to directly create and control tweens from their instances
  40. </summary>
  41. </member>
  42. <member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Transform,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)">
  43. <summary>Tweens a Transform's localPosition in a spiral shape.
  44. Also stores the transform as the tween's target so it can be used for filtered operations</summary>
  45. <param name="duration">The duration of the tween</param>
  46. <param name="axis">The axis around which the spiral will rotate</param>
  47. <param name="mode">The type of spiral movement</param>
  48. <param name="speed">Speed of the rotations</param>
  49. <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
  50. <param name="depth">Indicates how much the tween should move along the spiral's axis</param>
  51. <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
  52. </member>
  53. <member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Rigidbody,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)">
  54. <summary>Tweens a Rigidbody's position in a spiral shape.
  55. Also stores the transform as the tween's target so it can be used for filtered operations</summary>
  56. <param name="duration">The duration of the tween</param>
  57. <param name="axis">The axis around which the spiral will rotate</param>
  58. <param name="mode">The type of spiral movement</param>
  59. <param name="speed">Speed of the rotations</param>
  60. <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
  61. <param name="depth">Indicates how much the tween should move along the spiral's axis</param>
  62. <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
  63. </member>
  64. <member name="T:DG.Tweening.SpiralMode">
  65. <summary>
  66. Spiral tween mode
  67. </summary>
  68. </member>
  69. <member name="F:DG.Tweening.SpiralMode.Expand">
  70. <summary>The spiral motion will expand outwards for the whole the tween</summary>
  71. </member>
  72. <member name="F:DG.Tweening.SpiralMode.ExpandThenContract">
  73. <summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary>
  74. </member>
  75. </members>
  76. </doc>