123456789101112131415161718192021222324252627282930313233343536373839 |
- using System;
- using System.Reflection;
- using UnityEditor;
- using UnityEngine;
- namespace Pathfinding {
- [CustomPropertyDrawer(typeof(EnumFlagAttribute))]
- public class EnumFlagDrawer : PropertyDrawer {
- public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
- Enum targetEnum = GetBaseProperty<Enum>(property);
- EditorGUI.BeginProperty(position, label, property);
- EditorGUI.BeginChangeCheck();
- #if UNITY_2017_3_OR_NEWER
- Enum enumNew = EditorGUI.EnumFlagsField(position, label, targetEnum);
- #else
- Enum enumNew = EditorGUI.EnumMaskField(position, label, targetEnum);
- #endif
- if (EditorGUI.EndChangeCheck() || !property.hasMultipleDifferentValues) {
- property.intValue = (int)Convert.ChangeType(enumNew, targetEnum.GetType());
- }
- EditorGUI.EndProperty();
- }
- static T GetBaseProperty<T>(SerializedProperty prop) {
- // Separate the steps it takes to get to this property
- string[] separatedPaths = prop.propertyPath.Split('.');
- // Go down to the root of this serialized property
- System.Object reflectionTarget = prop.serializedObject.targetObject as object;
- // Walk down the path to get the target object
- foreach (var path in separatedPaths) {
- FieldInfo fieldInfo = reflectionTarget.GetType().GetField(path, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
- reflectionTarget = fieldInfo.GetValue(reflectionTarget);
- }
- return (T)reflectionTarget;
- }
- }
- }
|