1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- using UnityEngine;
- namespace Pathfinding {
- /// <summary>Exposes internal methods from <see cref="Pathfinding.VersionedMonoBehaviour"/></summary>
- public interface IVersionedMonoBehaviourInternal {
- void UpgradeFromUnityThread ();
- }
- /// <summary>Base class for all components in the package</summary>
- public abstract class VersionedMonoBehaviour : MonoBehaviour, ISerializationCallbackReceiver, IVersionedMonoBehaviourInternal {
- /// <summary>Version of the serialized data. Used for script upgrades.</summary>
- [SerializeField]
- [HideInInspector]
- int version = 0;
- protected virtual void Awake () {
- // Make sure the version field is up to date for components created during runtime.
- // Reset is not called when in play mode.
- // If the data had to be upgraded then OnAfterDeserialize would have been called earlier.
- if (Application.isPlaying) version = OnUpgradeSerializedData(int.MaxValue, true);
- }
- /// <summary>Handle serialization backwards compatibility</summary>
- protected virtual void Reset () {
- // Set initial version when adding the component for the first time
- version = OnUpgradeSerializedData(int.MaxValue, true);
- }
- /// <summary>Handle serialization backwards compatibility</summary>
- void ISerializationCallbackReceiver.OnBeforeSerialize () {
- }
- /// <summary>Handle serialization backwards compatibility</summary>
- void ISerializationCallbackReceiver.OnAfterDeserialize () {
- var r = OnUpgradeSerializedData(version, false);
- // Negative values (-1) indicate that the version number should not be updated
- if (r >= 0) version = r;
- }
- /// <summary>Handle serialization backwards compatibility</summary>
- protected virtual int OnUpgradeSerializedData (int version, bool unityThread) {
- return 1;
- }
- void IVersionedMonoBehaviourInternal.UpgradeFromUnityThread () {
- var r = OnUpgradeSerializedData(version, true);
- if (r < 0) throw new System.Exception();
- version = r;
- }
- }
- }
|