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- <?xml version="1.0"?>
- <doc>
- <assembly>
- <name>DOTween50</name>
- </assembly>
- <members>
- <member name="T:DG.Tweening.ShortcutExtensions50">
- <summary>
- Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
- These, as all DOTween50 methods, require Unity 5.0 or later.
- </summary>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions50.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
- <summary>Tweens an AudioMixer's exposed float to the given value.
- Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
- Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
- <param name="floatName">Name given to the exposed float to set</param>
- <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer,System.Boolean)">
- <summary>
- Completes all tweens that have this target as a reference
- (meaning tweens that were started from this target, or that had this target added as an Id)
- and returns the total number of tweens completed
- (meaning the tweens that don't have infinite loops and were not already complete)
- </summary>
- <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
- otherwise they will be ignored</param>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
- <summary>
- Kills all tweens that have this target as a reference
- (meaning tweens that were started from this target, or that had this target added as an Id)
- and returns the total number of tweens killed.
- </summary>
- <param name="complete">If TRUE completes the tween before killing it</param>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions50.DOFlip(UnityEngine.Audio.AudioMixer)">
- <summary>
- Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
- (meaning tweens that were started from this target, or that had this target added as an Id)
- and returns the total number of tweens flipped.
- </summary>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions50.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
- <summary>
- Sends to the given position all tweens that have this target as a reference
- (meaning tweens that were started from this target, or that had this target added as an Id)
- and returns the total number of tweens involved.
- </summary>
- <param name="to">Time position to reach
- (if higher than the whole tween duration the tween will simply reach its end)</param>
- <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions50.DOPause(UnityEngine.Audio.AudioMixer)">
- <summary>
- Pauses all tweens that have this target as a reference
- (meaning tweens that were started from this target, or that had this target added as an Id)
- and returns the total number of tweens paused.
- </summary>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions50.DOPlay(UnityEngine.Audio.AudioMixer)">
- <summary>
- Plays all tweens that have this target as a reference
- (meaning tweens that were started from this target, or that had this target added as an Id)
- and returns the total number of tweens played.
- </summary>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions50.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
- <summary>
- Plays backwards all tweens that have this target as a reference
- (meaning tweens that were started from this target, or that had this target added as an Id)
- and returns the total number of tweens played.
- </summary>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions50.DOPlayForward(UnityEngine.Audio.AudioMixer)">
- <summary>
- Plays forward all tweens that have this target as a reference
- (meaning tweens that were started from this target, or that had this target added as an Id)
- and returns the total number of tweens played.
- </summary>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions50.DORestart(UnityEngine.Audio.AudioMixer)">
- <summary>
- Restarts all tweens that have this target as a reference
- (meaning tweens that were started from this target, or that had this target added as an Id)
- and returns the total number of tweens restarted.
- </summary>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions50.DORewind(UnityEngine.Audio.AudioMixer)">
- <summary>
- Rewinds all tweens that have this target as a reference
- (meaning tweens that were started from this target, or that had this target added as an Id)
- and returns the total number of tweens rewinded.
- </summary>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions50.DOSmoothRewind(UnityEngine.Audio.AudioMixer)">
- <summary>
- Smoothly rewinds all tweens that have this target as a reference
- (meaning tweens that were started from this target, or that had this target added as an Id)
- and returns the total number of tweens rewinded.
- </summary>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions50.DOTogglePause(UnityEngine.Audio.AudioMixer)">
- <summary>
- Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
- (meaning tweens that were started from this target, or that had this target added as an Id)
- and returns the total number of tweens involved.
- </summary>
- </member>
- </members>
- </doc>
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