LiberationSans SDF - Drop Shadow.mat 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_PrefabParentObject: {fileID: 0}
  8. m_PrefabInternal: {fileID: 0}
  9. m_Name: LiberationSans SDF - Drop Shadow
  10. m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
  11. m_ShaderKeywords: OUTLINE_ON UNDERLAY_ON
  12. m_LightmapFlags: 5
  13. m_EnableInstancingVariants: 0
  14. m_DoubleSidedGI: 0
  15. m_CustomRenderQueue: -1
  16. stringTagMap: {}
  17. disabledShaderPasses: []
  18. m_SavedProperties:
  19. serializedVersion: 3
  20. m_TexEnvs:
  21. - _BumpMap:
  22. m_Texture: {fileID: 0}
  23. m_Scale: {x: 1, y: 1}
  24. m_Offset: {x: 0, y: 0}
  25. - _Cube:
  26. m_Texture: {fileID: 0}
  27. m_Scale: {x: 1, y: 1}
  28. m_Offset: {x: 0, y: 0}
  29. - _FaceTex:
  30. m_Texture: {fileID: 0}
  31. m_Scale: {x: 1, y: 1}
  32. m_Offset: {x: 0, y: 0}
  33. - _MainTex:
  34. m_Texture: {fileID: 2846298, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
  35. m_Scale: {x: 1, y: 1}
  36. m_Offset: {x: 0, y: 0}
  37. - _OutlineTex:
  38. m_Texture: {fileID: 0}
  39. m_Scale: {x: 1, y: 1}
  40. m_Offset: {x: 0, y: 0}
  41. m_Floats:
  42. - _Ambient: 0.5
  43. - _Bevel: 0.5
  44. - _BevelClamp: 0
  45. - _BevelOffset: 0
  46. - _BevelRoundness: 0
  47. - _BevelWidth: 0
  48. - _BumpFace: 0
  49. - _BumpOutline: 0
  50. - _ColorMask: 15
  51. - _Diffuse: 0.5
  52. - _DiffusePower: 1
  53. - _FaceDilate: 0.1
  54. - _FaceUVSpeedX: 0
  55. - _FaceUVSpeedY: 0
  56. - _GlowInner: 0.05
  57. - _GlowOffset: 0
  58. - _GlowOuter: 0.05
  59. - _GlowPower: 0.75
  60. - _GradientScale: 10
  61. - _LightAngle: 3.1416
  62. - _MaskSoftnessX: 0
  63. - _MaskSoftnessY: 0
  64. - _OutlineSoftness: 0
  65. - _OutlineUVSpeedX: 0
  66. - _OutlineUVSpeedY: 0
  67. - _OutlineWidth: 0.1
  68. - _PerspectiveFilter: 0.875
  69. - _Reflectivity: 10
  70. - _ScaleRatioA: 0.9
  71. - _ScaleRatioB: 0.73125
  72. - _ScaleRatioC: 0.64125
  73. - _ScaleX: 1
  74. - _ScaleY: 1
  75. - _ShaderFlags: 0
  76. - _SpecularPower: 2
  77. - _Stencil: 0
  78. - _StencilComp: 8
  79. - _StencilOp: 0
  80. - _StencilReadMask: 255
  81. - _StencilWriteMask: 255
  82. - _TextureHeight: 1024
  83. - _TextureWidth: 1024
  84. - _UnderlayDilate: 0
  85. - _UnderlayOffsetX: 0.5
  86. - _UnderlayOffsetY: -0.5
  87. - _UnderlaySoftness: 0.05
  88. - _VertexOffsetX: 0
  89. - _VertexOffsetY: 0
  90. - _WeightBold: 0.75
  91. - _WeightNormal: 0
  92. m_Colors:
  93. - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
  94. - _Color: {r: 1, g: 1, b: 1, a: 1}
  95. - _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
  96. - _FaceColor: {r: 1, g: 1, b: 1, a: 1}
  97. - _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
  98. - _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
  99. - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
  100. - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
  101. - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
  102. - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
  103. - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}