using System; using UnityEngine; using System.Collections; public class ObstacleDestoyer : MonoBehaviour { public GameObject Particle; public float DeltaY= 1; public void BlowUp() { if(Particle) { var go = Instantiate(Particle,transform.position + Vector3.up * DeltaY,transform.rotation); Destroy(go,5); } Destroy (gameObject); } }