using UnityEngine; using System.Collections; public class SwitchAd : MonoBehaviour { public MeshRenderer Renderer; public Material[] Materials; private static int id = 0; private static void Next() { id++; if (id>5) { id = 0; } } // Use this for initialization private void OnEnable() { Renderer.sharedMaterial = Materials[id]; Next(); // Debug.Log("change"); } }