using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class AgreeConditions : MonoBehaviour { public UILabel LabelMessage; public Button OkButton; public UIButton CloseButton; public Toggle Check; public CanvasGroup CanvasCroup; void Start() { //GetComponent().Hide(); OkButton.onClick.AddListener(OnClose); //StartCoroutine(AlphaActive()); } public IEnumerator AlphaActive() { yield return new WaitForSeconds(1f); GetComponent().alpha = 1; } private void OnClose() { if(Check.isOn) { PlayerPrefs.SetInt("FirstEnter", 1); PlayerPrefs.Save(); CanvasCroup.alpha = 0; } } }