using UnityEngine; using System.Collections; public class FacebookButtonHandler : MonoBehaviour { private NGUIMenuScript hNGUIMenuScript; void Start() { hNGUIMenuScript = (NGUIMenuScript)GameObject.Find("UI Root (2D)").GetComponent(typeof(NGUIMenuScript)); } void OnClick() { //if (!ConnectivityPollManager.HasInternet) //{ // FacebookDialogManager.Instance.ShowAppropriateDialog(); // hNGUIMenuScript.CloseMenu(NGUIMenuScript.NGUIMenus.MainMenu); // return; //} hNGUIMenuScript.ShowMenu(NGUIMenuScript.NGUIMenus.LoginFacebook); NGUITools.SetActive(this.transform.parent.gameObject, false); } }