using UnityEngine; using System.Collections; public class GetLifeButtonHandler : MonoBehaviour { private NGUIMenuScript hNGUIMenuScript; void Start() { hNGUIMenuScript = (NGUIMenuScript)GameObject.Find("UI Root (2D)").GetComponent(typeof(NGUIMenuScript)); } void OnClick() { if (!ConnectivityPollManager.HasInternet) { LoginManager.Instance.WrongConnectMessages.Show(); //sFacebookDialogManager.Instance.ShowAppropriateDialog(); hNGUIMenuScript.CloseMenu(NGUIMenuScript.NGUIMenus.MainMenuNew); return; } /*if (!FacebookHelper.Instance.IsLoggedIn() && ConnectivityPollManager.HasInternet) { hNGUIMenuScript.CloseMenu(NGUIMenuScript.NGUIMenus.MainMenu); hNGUIMenuScript.ShowMenu(NGUIMenuScript.NGUIMenus.LoginFacebook); return; }*/ hNGUIMenuScript.ShowMenu(NGUIMenuScript.NGUIMenus.SendSms); NGUITools.SetActive(this.transform.parent.parent.gameObject, false); } }