using UnityEngine; using System.Collections; public class SendCodeWindowHandler : MonoBehaviour { private NGUIMenuScript hNGUIMenuScript; void Start() { hNGUIMenuScript = (NGUIMenuScript)GameObject.Find("UI Root (2D)").GetComponent(typeof(NGUIMenuScript)); } void OnClick() { NGUIMenuScript.Instance.CloseMenu(NGUIMenuScript.NGUIMenus.CreastmasTree); NGUIMenuScript.Instance.ShowMenu(NGUIMenuScript.NGUIMenus.EnterCode); } }