using UnityEngine; using System.Collections; public class CloseNameButtonHandler : MonoBehaviour { void OnClick() { //Debug.Log("CouponPopupWrongNumber"); if (LoginManager.Instance.LoginOpen) { //Debug.Log("CouponPopupWrongNumber"); LoginManager.Instance.LoginOpen = false; NGUIMenuScript.Instance.GetCoupon = false; transform.parent.GetComponent().Hide(); } else if (transform.parent.gameObject.name == "CouponPopup" || transform.parent.gameObject.name == "CouponPopupWrongNoConnect1" || transform.parent.gameObject.name == "CouponPopupWrongNumber") { //Debug.Log("CouponPopupWrongNumber"); NGUIMenuScript.Instance.GetCoupon = false; PlayerPrefs.SetInt("CloseEnterNumber", 1); foreach (var b in LoginManager.Instance.ButtonsCoupon) { if (b.gameObject.activeSelf) { b.ActivateButton(); } } if (LifeManager.Lifes != 0) { LoginManager.Instance.CouponeClosedWin(); } else { } transform.parent.GetComponent().Hide(); //if (PlayerPrefs.GetInt("LevelDone", 0) == 1) //{ // //LoginManager.Instance.PopupLifeEndMessages.Show(); // PlayerPrefs.SetInt("LevelDone", 2); //} } else { //Debug.Log("CouponPopupWrongNumber"); NGUIMenuScript.Instance.GetCoupon = false; transform.parent.GetComponent().Hide(); } } }