using UnityEngine; using System.Collections; public class TopButtonHandler : MonoBehaviour { private InGameScriptCS hInGameScriptCS; private NGUIMenuScript hNGUIMenuScript; void Start() { hInGameScriptCS = (InGameScriptCS)GameObject.Find("Player").GetComponent(typeof(InGameScriptCS)); hNGUIMenuScript = (NGUIMenuScript)GameObject.Find("UI Root (2D)").GetComponent(typeof(NGUIMenuScript)); } void OnClick() { if (!ConnectivityPollManager.HasInternet) { LoginManager.Instance.WrongConnectMessages.Show(); //FacebookDialogManager.Instance.ShowAppropriateDialog(); hNGUIMenuScript.CloseMenu(NGUIMenuScript.NGUIMenus.MainMenuNew); return; } NGUIMenuScript.Instance.ShowMenu(NGUIMenuScript.NGUIMenus.LeaderBoardNew); NGUITools.SetActive(this.transform.parent.gameObject, false);//close/ disable the current menu } }