using UnityEngine; using System.Collections; public class IAPButtonHandler : MonoBehaviour { private NGUIMenuScript hNGUIMenuScript; void Start () { hNGUIMenuScript = (NGUIMenuScript)GameObject.Find("UI Root (2D)").GetComponent(typeof(NGUIMenuScript)); } void OnClick () { hNGUIMenuScript.ShowMenu(NGUIMenuScript.NGUIMenus.ShopIAPs); NGUITools.SetActive(this.transform.parent.gameObject, false); } }