///---------------------------------------------- /// Flurry Analytics Plugin /// Copyright © 2016 Aleksei Kuzin ///---------------------------------------------- using UnityEngine; namespace KHD { public class SingletonCrossSceneAutoCreate : MonoBehaviour where T : MonoBehaviour { private static T _instance; private static bool applicationIsQuitting = false; private static object _lock = new object(); public static T Instance { get { if (applicationIsQuitting) { Debug.LogWarning("[Singleton] Instance '" + typeof(T) + "' already destroyed on application quit." + " Won't create again - returning null."); return null; } lock (_lock) { if (_instance == null) { _instance = (T)FindObjectOfType(typeof(T)); if (FindObjectsOfType(typeof(T)).Length > 1) { Debug.LogError("[Singleton] Something went really wrong " + " - there should never be more than 1 singleton!" + " Reopening the scene might fix it."); return _instance; } if (_instance == null) { GameObject singleton = new GameObject(); _instance = singleton.AddComponent(); singleton.name = "(singleton) " + typeof(T).ToString(); DontDestroyOnLoad(singleton); Debug.Log("[Singleton] An instance of " + typeof(T) + " is needed in the scene, so '" + singleton + "' was created."); } else { Debug.Log("[Singleton] Using instance already created: " + _instance.gameObject.name); DontDestroyOnLoad(_instance.gameObject); } } return _instance; } } } public static bool IsExist() { return _instance != null; } protected virtual void OnDestroy() { _instance = null; applicationIsQuitting = true; } } }