SuperSledge.prefab 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &104710
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_PrefabParentObject: {fileID: 0}
  7. m_PrefabInternal: {fileID: 100100000}
  8. serializedVersion: 4
  9. m_Component:
  10. - 4: {fileID: 435082}
  11. m_Layer: 0
  12. m_Name: Center
  13. m_TagString: Untagged
  14. m_Icon: {fileID: 0}
  15. m_NavMeshLayer: 0
  16. m_StaticEditorFlags: 0
  17. m_IsActive: 1
  18. --- !u!1 &127156
  19. GameObject:
  20. m_ObjectHideFlags: 1
  21. m_PrefabParentObject: {fileID: 0}
  22. m_PrefabInternal: {fileID: 100100000}
  23. serializedVersion: 4
  24. m_Component:
  25. - 4: {fileID: 406274}
  26. m_Layer: 0
  27. m_Name: Bone003
  28. m_TagString: Untagged
  29. m_Icon: {fileID: 0}
  30. m_NavMeshLayer: 0
  31. m_StaticEditorFlags: 0
  32. m_IsActive: 1
  33. --- !u!1 &129008
  34. GameObject:
  35. m_ObjectHideFlags: 1
  36. m_PrefabParentObject: {fileID: 0}
  37. m_PrefabInternal: {fileID: 100100000}
  38. serializedVersion: 4
  39. m_Component:
  40. - 4: {fileID: 499526}
  41. - 111: {fileID: 11143200}
  42. m_Layer: 0
  43. m_Name: fire (3)
  44. m_TagString: Untagged
  45. m_Icon: {fileID: 0}
  46. m_NavMeshLayer: 0
  47. m_StaticEditorFlags: 0
  48. m_IsActive: 0
  49. --- !u!1 &132692
  50. GameObject:
  51. m_ObjectHideFlags: 1
  52. m_PrefabParentObject: {fileID: 0}
  53. m_PrefabInternal: {fileID: 100100000}
  54. serializedVersion: 4
  55. m_Component:
  56. - 4: {fileID: 452084}
  57. - 137: {fileID: 13705068}
  58. m_Layer: 0
  59. m_Name: fire
  60. m_TagString: Untagged
  61. m_Icon: {fileID: 0}
  62. m_NavMeshLayer: 0
  63. m_StaticEditorFlags: 0
  64. m_IsActive: 1
  65. --- !u!1 &136706
  66. GameObject:
  67. m_ObjectHideFlags: 1
  68. m_PrefabParentObject: {fileID: 0}
  69. m_PrefabInternal: {fileID: 100100000}
  70. serializedVersion: 4
  71. m_Component:
  72. - 4: {fileID: 485346}
  73. - 33: {fileID: 3334234}
  74. - 23: {fileID: 2303306}
  75. m_Layer: 0
  76. m_Name: jet engines
  77. m_TagString: Untagged
  78. m_Icon: {fileID: 0}
  79. m_NavMeshLayer: 0
  80. m_StaticEditorFlags: 0
  81. m_IsActive: 1
  82. --- !u!1 &138272
  83. GameObject:
  84. m_ObjectHideFlags: 1
  85. m_PrefabParentObject: {fileID: 0}
  86. m_PrefabInternal: {fileID: 100100000}
  87. serializedVersion: 4
  88. m_Component:
  89. - 4: {fileID: 488582}
  90. - 33: {fileID: 3373344}
  91. - 23: {fileID: 2369526}
  92. m_Layer: 0
  93. m_Name: Sledge
  94. m_TagString: Untagged
  95. m_Icon: {fileID: 0}
  96. m_NavMeshLayer: 0
  97. m_StaticEditorFlags: 0
  98. m_IsActive: 1
  99. --- !u!1 &139190
  100. GameObject:
  101. m_ObjectHideFlags: 0
  102. m_PrefabParentObject: {fileID: 0}
  103. m_PrefabInternal: {fileID: 100100000}
  104. serializedVersion: 4
  105. m_Component:
  106. - 4: {fileID: 420652}
  107. - 114: {fileID: 11436400}
  108. - 54: {fileID: 5431352}
  109. m_Layer: 0
  110. m_Name: SuperSledge
  111. m_TagString: PowerUps_tag
  112. m_Icon: {fileID: 0}
  113. m_NavMeshLayer: 0
  114. m_StaticEditorFlags: 0
  115. m_IsActive: 1
  116. --- !u!1 &143190
  117. GameObject:
  118. m_ObjectHideFlags: 1
  119. m_PrefabParentObject: {fileID: 0}
  120. m_PrefabInternal: {fileID: 100100000}
  121. serializedVersion: 4
  122. m_Component:
  123. - 4: {fileID: 475670}
  124. m_Layer: 0
  125. m_Name: Bone002
  126. m_TagString: Untagged
  127. m_Icon: {fileID: 0}
  128. m_NavMeshLayer: 0
  129. m_StaticEditorFlags: 0
  130. m_IsActive: 1
  131. --- !u!1 &155292
  132. GameObject:
  133. m_ObjectHideFlags: 1
  134. m_PrefabParentObject: {fileID: 0}
  135. m_PrefabInternal: {fileID: 100100000}
  136. serializedVersion: 4
  137. m_Component:
  138. - 4: {fileID: 404612}
  139. - 33: {fileID: 3305644}
  140. - 23: {fileID: 2391770}
  141. m_Layer: 0
  142. m_Name: santa
  143. m_TagString: Untagged
  144. m_Icon: {fileID: 0}
  145. m_NavMeshLayer: 0
  146. m_StaticEditorFlags: 0
  147. m_IsActive: 0
  148. --- !u!1 &158584
  149. GameObject:
  150. m_ObjectHideFlags: 1
  151. m_PrefabParentObject: {fileID: 0}
  152. m_PrefabInternal: {fileID: 100100000}
  153. serializedVersion: 4
  154. m_Component:
  155. - 4: {fileID: 455252}
  156. - 137: {fileID: 13774980}
  157. m_Layer: 0
  158. m_Name: fire
  159. m_TagString: Untagged
  160. m_Icon: {fileID: 0}
  161. m_NavMeshLayer: 0
  162. m_StaticEditorFlags: 0
  163. m_IsActive: 1
  164. --- !u!1 &161972
  165. GameObject:
  166. m_ObjectHideFlags: 1
  167. m_PrefabParentObject: {fileID: 0}
  168. m_PrefabInternal: {fileID: 100100000}
  169. serializedVersion: 4
  170. m_Component:
  171. - 4: {fileID: 493130}
  172. m_Layer: 0
  173. m_Name: Bone001
  174. m_TagString: Untagged
  175. m_Icon: {fileID: 0}
  176. m_NavMeshLayer: 0
  177. m_StaticEditorFlags: 0
  178. m_IsActive: 1
  179. --- !u!1 &168850
  180. GameObject:
  181. m_ObjectHideFlags: 1
  182. m_PrefabParentObject: {fileID: 0}
  183. m_PrefabInternal: {fileID: 100100000}
  184. serializedVersion: 4
  185. m_Component:
  186. - 4: {fileID: 471562}
  187. - 111: {fileID: 11186638}
  188. m_Layer: 0
  189. m_Name: fire (2)
  190. m_TagString: Untagged
  191. m_Icon: {fileID: 0}
  192. m_NavMeshLayer: 0
  193. m_StaticEditorFlags: 0
  194. m_IsActive: 0
  195. --- !u!1 &173646
  196. GameObject:
  197. m_ObjectHideFlags: 1
  198. m_PrefabParentObject: {fileID: 0}
  199. m_PrefabInternal: {fileID: 100100000}
  200. serializedVersion: 4
  201. m_Component:
  202. - 4: {fileID: 430530}
  203. m_Layer: 0
  204. m_Name: Bone001
  205. m_TagString: Untagged
  206. m_Icon: {fileID: 0}
  207. m_NavMeshLayer: 0
  208. m_StaticEditorFlags: 0
  209. m_IsActive: 1
  210. --- !u!1 &173970
  211. GameObject:
  212. m_ObjectHideFlags: 1
  213. m_PrefabParentObject: {fileID: 0}
  214. m_PrefabInternal: {fileID: 100100000}
  215. serializedVersion: 4
  216. m_Component:
  217. - 4: {fileID: 447286}
  218. m_Layer: 0
  219. m_Name: Bone002
  220. m_TagString: Untagged
  221. m_Icon: {fileID: 0}
  222. m_NavMeshLayer: 0
  223. m_StaticEditorFlags: 0
  224. m_IsActive: 1
  225. --- !u!1 &175404
  226. GameObject:
  227. m_ObjectHideFlags: 1
  228. m_PrefabParentObject: {fileID: 0}
  229. m_PrefabInternal: {fileID: 100100000}
  230. serializedVersion: 4
  231. m_Component:
  232. - 4: {fileID: 465978}
  233. m_Layer: 0
  234. m_Name: Bone003
  235. m_TagString: Untagged
  236. m_Icon: {fileID: 0}
  237. m_NavMeshLayer: 0
  238. m_StaticEditorFlags: 0
  239. m_IsActive: 1
  240. --- !u!4 &404612
  241. Transform:
  242. m_ObjectHideFlags: 1
  243. m_PrefabParentObject: {fileID: 0}
  244. m_PrefabInternal: {fileID: 100100000}
  245. m_GameObject: {fileID: 155292}
  246. m_LocalRotation: {x: -.707106829, y: 0, z: -0, w: .707106829}
  247. m_LocalPosition: {x: 0, y: 0, z: 0}
  248. m_LocalScale: {x: 1, y: 1, z: 1}
  249. m_Children: []
  250. m_Father: {fileID: 435082}
  251. m_RootOrder: 1
  252. --- !u!4 &406274
  253. Transform:
  254. m_ObjectHideFlags: 1
  255. m_PrefabParentObject: {fileID: 0}
  256. m_PrefabInternal: {fileID: 100100000}
  257. m_GameObject: {fileID: 127156}
  258. m_LocalRotation: {x: 2.6260584e-06, y: -.0137144383, z: .000191463274, w: .999905944}
  259. m_LocalPosition: {x: -2.2947185, y: -1.23914197e-05, z: 8.89412988e-08}
  260. m_LocalScale: {x: .810436308, y: .810436368, z: .810436249}
  261. m_Children: []
  262. m_Father: {fileID: 447286}
  263. m_RootOrder: 0
  264. --- !u!4 &420652
  265. Transform:
  266. m_ObjectHideFlags: 1
  267. m_PrefabParentObject: {fileID: 0}
  268. m_PrefabInternal: {fileID: 100100000}
  269. m_GameObject: {fileID: 139190}
  270. m_LocalRotation: {x: 0, y: .707106829, z: 0, w: .707106709}
  271. m_LocalPosition: {x: 1517.26392, y: 224.950623, z: -63.8481636}
  272. m_LocalScale: {x: 1, y: 1, z: 1}
  273. m_Children:
  274. - {fileID: 435082}
  275. m_Father: {fileID: 0}
  276. m_RootOrder: 0
  277. --- !u!4 &430530
  278. Transform:
  279. m_ObjectHideFlags: 1
  280. m_PrefabParentObject: {fileID: 0}
  281. m_PrefabInternal: {fileID: 100100000}
  282. m_GameObject: {fileID: 173646}
  283. m_LocalRotation: {x: -.501709521, y: -.494449526, z: -.498284638, w: .505489528}
  284. m_LocalPosition: {x: -7.37810612, y: 7.802876, z: -15.7627077}
  285. m_LocalScale: {x: 2.18080091, y: 2.18080091, z: 2.18080091}
  286. m_Children:
  287. - {fileID: 475670}
  288. m_Father: {fileID: 471562}
  289. m_RootOrder: 0
  290. --- !u!4 &435082
  291. Transform:
  292. m_ObjectHideFlags: 1
  293. m_PrefabParentObject: {fileID: 0}
  294. m_PrefabInternal: {fileID: 100100000}
  295. m_GameObject: {fileID: 104710}
  296. m_LocalRotation: {x: 0, y: .00407728553, z: 0, w: .999991775}
  297. m_LocalPosition: {x: 0, y: 6.5999999, z: 0}
  298. m_LocalScale: {x: .5, y: .5, z: .5}
  299. m_Children:
  300. - {fileID: 485346}
  301. - {fileID: 404612}
  302. - {fileID: 488582}
  303. - {fileID: 471562}
  304. - {fileID: 499526}
  305. m_Father: {fileID: 420652}
  306. m_RootOrder: 0
  307. --- !u!4 &447286
  308. Transform:
  309. m_ObjectHideFlags: 1
  310. m_PrefabParentObject: {fileID: 0}
  311. m_PrefabInternal: {fileID: 100100000}
  312. m_GameObject: {fileID: 173970}
  313. m_LocalRotation: {x: .000139184427, y: -.00508251181, z: -.00399766816, w: .999979079}
  314. m_LocalPosition: {x: -1.55146825, y: 1.28330427e-07, z: -4.10247587e-08}
  315. m_LocalScale: {x: .795716882, y: .795716703, z: .795716763}
  316. m_Children:
  317. - {fileID: 406274}
  318. m_Father: {fileID: 493130}
  319. m_RootOrder: 0
  320. --- !u!4 &452084
  321. Transform:
  322. m_ObjectHideFlags: 1
  323. m_PrefabParentObject: {fileID: 0}
  324. m_PrefabInternal: {fileID: 100100000}
  325. m_GameObject: {fileID: 132692}
  326. m_LocalRotation: {x: -.707106829, y: 0, z: -0, w: .707106829}
  327. m_LocalPosition: {x: -.0619262643, y: 7.78821993, z: -20.1429844}
  328. m_LocalScale: {x: 1, y: 1, z: 1}
  329. m_Children: []
  330. m_Father: {fileID: 499526}
  331. m_RootOrder: 1
  332. --- !u!4 &455252
  333. Transform:
  334. m_ObjectHideFlags: 1
  335. m_PrefabParentObject: {fileID: 0}
  336. m_PrefabInternal: {fileID: 100100000}
  337. m_GameObject: {fileID: 158584}
  338. m_LocalRotation: {x: -.707106829, y: 0, z: -0, w: .707106829}
  339. m_LocalPosition: {x: -.0619262643, y: 7.78821993, z: -20.1429844}
  340. m_LocalScale: {x: 1, y: 1, z: 1}
  341. m_Children: []
  342. m_Father: {fileID: 471562}
  343. m_RootOrder: 1
  344. --- !u!4 &465978
  345. Transform:
  346. m_ObjectHideFlags: 1
  347. m_PrefabParentObject: {fileID: 0}
  348. m_PrefabInternal: {fileID: 100100000}
  349. m_GameObject: {fileID: 175404}
  350. m_LocalRotation: {x: 2.6260584e-06, y: -.0137144383, z: .000191463274, w: .999905944}
  351. m_LocalPosition: {x: -2.2947185, y: -1.23914197e-05, z: 8.89412988e-08}
  352. m_LocalScale: {x: .810436308, y: .810436368, z: .810436249}
  353. m_Children: []
  354. m_Father: {fileID: 475670}
  355. m_RootOrder: 0
  356. --- !u!4 &471562
  357. Transform:
  358. m_ObjectHideFlags: 1
  359. m_PrefabParentObject: {fileID: 0}
  360. m_PrefabInternal: {fileID: 100100000}
  361. m_GameObject: {fileID: 168850}
  362. m_LocalRotation: {x: -8.94062353e-08, y: -.0040773158, z: -3.64543978e-10, w: .999991715}
  363. m_LocalPosition: {x: 14.8000002, y: -0, z: -.5}
  364. m_LocalScale: {x: 1, y: 1, z: 1}
  365. m_Children:
  366. - {fileID: 430530}
  367. - {fileID: 455252}
  368. m_Father: {fileID: 435082}
  369. m_RootOrder: 3
  370. --- !u!4 &475670
  371. Transform:
  372. m_ObjectHideFlags: 1
  373. m_PrefabParentObject: {fileID: 0}
  374. m_PrefabInternal: {fileID: 100100000}
  375. m_GameObject: {fileID: 143190}
  376. m_LocalRotation: {x: .000139184427, y: -.00508251181, z: -.00399766816, w: .999979079}
  377. m_LocalPosition: {x: -1.55146825, y: 1.28330427e-07, z: -4.10247587e-08}
  378. m_LocalScale: {x: .795716882, y: .795716703, z: .795716763}
  379. m_Children:
  380. - {fileID: 465978}
  381. m_Father: {fileID: 430530}
  382. m_RootOrder: 0
  383. --- !u!4 &485346
  384. Transform:
  385. m_ObjectHideFlags: 1
  386. m_PrefabParentObject: {fileID: 0}
  387. m_PrefabInternal: {fileID: 100100000}
  388. m_GameObject: {fileID: 136706}
  389. m_LocalRotation: {x: -.707106829, y: 0, z: -0, w: .707106829}
  390. m_LocalPosition: {x: -.0764218271, y: 6.84782982, z: -9.59179974}
  391. m_LocalScale: {x: 1, y: 1, z: 1}
  392. m_Children: []
  393. m_Father: {fileID: 435082}
  394. m_RootOrder: 0
  395. --- !u!4 &488582
  396. Transform:
  397. m_ObjectHideFlags: 1
  398. m_PrefabParentObject: {fileID: 0}
  399. m_PrefabInternal: {fileID: 100100000}
  400. m_GameObject: {fileID: 138272}
  401. m_LocalRotation: {x: -.707106829, y: 0, z: -0, w: .707106829}
  402. m_LocalPosition: {x: 0, y: 0, z: 0}
  403. m_LocalScale: {x: 1, y: 1, z: 1}
  404. m_Children: []
  405. m_Father: {fileID: 435082}
  406. m_RootOrder: 2
  407. --- !u!4 &493130
  408. Transform:
  409. m_ObjectHideFlags: 1
  410. m_PrefabParentObject: {fileID: 0}
  411. m_PrefabInternal: {fileID: 100100000}
  412. m_GameObject: {fileID: 161972}
  413. m_LocalRotation: {x: -.501709521, y: -.494449526, z: -.498284638, w: .505489528}
  414. m_LocalPosition: {x: -7.37810612, y: 7.802876, z: -15.7627077}
  415. m_LocalScale: {x: 2.18080091, y: 2.18080091, z: 2.18080091}
  416. m_Children:
  417. - {fileID: 447286}
  418. m_Father: {fileID: 499526}
  419. m_RootOrder: 0
  420. --- !u!4 &499526
  421. Transform:
  422. m_ObjectHideFlags: 1
  423. m_PrefabParentObject: {fileID: 0}
  424. m_PrefabInternal: {fileID: 100100000}
  425. m_GameObject: {fileID: 129008}
  426. m_LocalRotation: {x: -8.94062353e-08, y: -.0040773158, z: -3.64543978e-10, w: .999991715}
  427. m_LocalPosition: {x: -.109999999, y: -0, z: -.180000007}
  428. m_LocalScale: {x: 1, y: 1, z: 1}
  429. m_Children:
  430. - {fileID: 493130}
  431. - {fileID: 452084}
  432. m_Father: {fileID: 435082}
  433. m_RootOrder: 4
  434. --- !u!23 &2303306
  435. MeshRenderer:
  436. m_ObjectHideFlags: 1
  437. m_PrefabParentObject: {fileID: 0}
  438. m_PrefabInternal: {fileID: 100100000}
  439. m_GameObject: {fileID: 136706}
  440. m_Enabled: 1
  441. m_CastShadows: 1
  442. m_ReceiveShadows: 1
  443. m_Materials:
  444. - {fileID: 2100000, guid: d7f313350add3b2428bd269291b93471, type: 2}
  445. m_SubsetIndices:
  446. m_StaticBatchRoot: {fileID: 0}
  447. m_UseLightProbes: 1
  448. m_ReflectionProbeUsage: 1
  449. m_ProbeAnchor: {fileID: 0}
  450. m_ScaleInLightmap: 1
  451. m_PreserveUVs: 0
  452. m_ImportantGI: 0
  453. m_AutoUVMaxDistance: .5
  454. m_AutoUVMaxAngle: 89
  455. m_LightmapParameters: {fileID: 0}
  456. m_SortingLayerID: 0
  457. m_SortingOrder: 0
  458. --- !u!23 &2369526
  459. MeshRenderer:
  460. m_ObjectHideFlags: 1
  461. m_PrefabParentObject: {fileID: 0}
  462. m_PrefabInternal: {fileID: 100100000}
  463. m_GameObject: {fileID: 138272}
  464. m_Enabled: 1
  465. m_CastShadows: 1
  466. m_ReceiveShadows: 1
  467. m_Materials:
  468. - {fileID: 2100000, guid: 670c41c4dcec8ca4aa145a8aeecdb8b4, type: 2}
  469. - {fileID: 2100000, guid: f0c399b32003319429139c4522c0f8ad, type: 2}
  470. m_SubsetIndices:
  471. m_StaticBatchRoot: {fileID: 0}
  472. m_UseLightProbes: 1
  473. m_ReflectionProbeUsage: 1
  474. m_ProbeAnchor: {fileID: 0}
  475. m_ScaleInLightmap: 1
  476. m_PreserveUVs: 0
  477. m_ImportantGI: 0
  478. m_AutoUVMaxDistance: .5
  479. m_AutoUVMaxAngle: 89
  480. m_LightmapParameters: {fileID: 0}
  481. m_SortingLayerID: 0
  482. m_SortingOrder: 0
  483. --- !u!23 &2391770
  484. MeshRenderer:
  485. m_ObjectHideFlags: 1
  486. m_PrefabParentObject: {fileID: 0}
  487. m_PrefabInternal: {fileID: 100100000}
  488. m_GameObject: {fileID: 155292}
  489. m_Enabled: 1
  490. m_CastShadows: 1
  491. m_ReceiveShadows: 1
  492. m_Materials:
  493. - {fileID: 2100000, guid: 4106f5dc596c7854e8a39c0a631f34a9, type: 2}
  494. m_SubsetIndices:
  495. m_StaticBatchRoot: {fileID: 0}
  496. m_UseLightProbes: 1
  497. m_ReflectionProbeUsage: 1
  498. m_ProbeAnchor: {fileID: 0}
  499. m_ScaleInLightmap: 1
  500. m_PreserveUVs: 0
  501. m_ImportantGI: 0
  502. m_AutoUVMaxDistance: .5
  503. m_AutoUVMaxAngle: 89
  504. m_LightmapParameters: {fileID: 0}
  505. m_SortingLayerID: 0
  506. m_SortingOrder: 0
  507. --- !u!33 &3305644
  508. MeshFilter:
  509. m_ObjectHideFlags: 1
  510. m_PrefabParentObject: {fileID: 0}
  511. m_PrefabInternal: {fileID: 100100000}
  512. m_GameObject: {fileID: 155292}
  513. m_Mesh: {fileID: 4300004, guid: e2e5d8fc8484a254cb1481253d37cbd7, type: 3}
  514. --- !u!33 &3334234
  515. MeshFilter:
  516. m_ObjectHideFlags: 1
  517. m_PrefabParentObject: {fileID: 0}
  518. m_PrefabInternal: {fileID: 100100000}
  519. m_GameObject: {fileID: 136706}
  520. m_Mesh: {fileID: 4300002, guid: e2e5d8fc8484a254cb1481253d37cbd7, type: 3}
  521. --- !u!33 &3373344
  522. MeshFilter:
  523. m_ObjectHideFlags: 1
  524. m_PrefabParentObject: {fileID: 0}
  525. m_PrefabInternal: {fileID: 100100000}
  526. m_GameObject: {fileID: 138272}
  527. m_Mesh: {fileID: 4300000, guid: e2e5d8fc8484a254cb1481253d37cbd7, type: 3}
  528. --- !u!54 &5431352
  529. Rigidbody:
  530. m_ObjectHideFlags: 1
  531. m_PrefabParentObject: {fileID: 0}
  532. m_PrefabInternal: {fileID: 100100000}
  533. m_GameObject: {fileID: 139190}
  534. serializedVersion: 2
  535. m_Mass: 1
  536. m_Drag: 0
  537. m_AngularDrag: .0500000007
  538. m_UseGravity: 0
  539. m_IsKinematic: 1
  540. m_Interpolate: 0
  541. m_Constraints: 0
  542. m_CollisionDetection: 0
  543. --- !u!111 &11143200
  544. Animation:
  545. m_ObjectHideFlags: 1
  546. m_PrefabParentObject: {fileID: 0}
  547. m_PrefabInternal: {fileID: 100100000}
  548. m_GameObject: {fileID: 129008}
  549. m_Enabled: 1
  550. serializedVersion: 3
  551. m_Animation: {fileID: 7400000, guid: c91b306a22f9f6347997e5fbe7e72cb8, type: 3}
  552. m_Animations:
  553. - {fileID: 7400000, guid: c91b306a22f9f6347997e5fbe7e72cb8, type: 3}
  554. m_WrapMode: 0
  555. m_PlayAutomatically: 1
  556. m_AnimatePhysics: 0
  557. m_CullingType: 1
  558. --- !u!111 &11186638
  559. Animation:
  560. m_ObjectHideFlags: 1
  561. m_PrefabParentObject: {fileID: 0}
  562. m_PrefabInternal: {fileID: 100100000}
  563. m_GameObject: {fileID: 168850}
  564. m_Enabled: 1
  565. serializedVersion: 3
  566. m_Animation: {fileID: 7400000, guid: c91b306a22f9f6347997e5fbe7e72cb8, type: 3}
  567. m_Animations:
  568. - {fileID: 7400000, guid: c91b306a22f9f6347997e5fbe7e72cb8, type: 3}
  569. m_WrapMode: 0
  570. m_PlayAutomatically: 1
  571. m_AnimatePhysics: 0
  572. m_CullingType: 1
  573. --- !u!114 &11436400
  574. MonoBehaviour:
  575. m_ObjectHideFlags: 1
  576. m_PrefabParentObject: {fileID: 0}
  577. m_PrefabInternal: {fileID: 100100000}
  578. m_GameObject: {fileID: 139190}
  579. m_Enabled: 1
  580. m_EditorHideFlags: 0
  581. m_Script: {fileID: 11500000, guid: ee49e97eae3124556823183829b46de6, type: 3}
  582. m_Name:
  583. m_EditorClassIdentifier:
  584. powerupType: 4
  585. frequency: 1
  586. Crystals: []
  587. --- !u!137 &13705068
  588. SkinnedMeshRenderer:
  589. m_ObjectHideFlags: 1
  590. m_PrefabParentObject: {fileID: 0}
  591. m_PrefabInternal: {fileID: 100100000}
  592. m_GameObject: {fileID: 132692}
  593. m_Enabled: 1
  594. m_CastShadows: 1
  595. m_ReceiveShadows: 1
  596. m_Materials:
  597. - {fileID: 2100000, guid: 7eee569b3d39b544aa6312e15e72d63b, type: 2}
  598. m_SubsetIndices:
  599. m_StaticBatchRoot: {fileID: 0}
  600. m_UseLightProbes: 1
  601. m_ReflectionProbeUsage: 1
  602. m_ProbeAnchor: {fileID: 0}
  603. m_ScaleInLightmap: 1
  604. m_PreserveUVs: 0
  605. m_ImportantGI: 0
  606. m_AutoUVMaxDistance: .5
  607. m_AutoUVMaxAngle: 89
  608. m_LightmapParameters: {fileID: 0}
  609. m_SortingLayerID: 0
  610. m_SortingOrder: 0
  611. serializedVersion: 2
  612. m_Quality: 0
  613. m_UpdateWhenOffscreen: 0
  614. m_Mesh: {fileID: 4300000, guid: c91b306a22f9f6347997e5fbe7e72cb8, type: 3}
  615. m_Bones:
  616. - {fileID: 447286}
  617. - {fileID: 406274}
  618. - {fileID: 493130}
  619. m_BlendShapeWeights: []
  620. m_RootBone: {fileID: 493130}
  621. m_AABB:
  622. m_Center: {x: -4.28523064, y: -.055297792, z: -.0177297592}
  623. m_Extent: {x: 4.10712051, y: .87205559, z: .882093132}
  624. m_DirtyAABB: 0
  625. --- !u!137 &13774980
  626. SkinnedMeshRenderer:
  627. m_ObjectHideFlags: 1
  628. m_PrefabParentObject: {fileID: 0}
  629. m_PrefabInternal: {fileID: 100100000}
  630. m_GameObject: {fileID: 158584}
  631. m_Enabled: 1
  632. m_CastShadows: 1
  633. m_ReceiveShadows: 1
  634. m_Materials:
  635. - {fileID: 2100000, guid: 7eee569b3d39b544aa6312e15e72d63b, type: 2}
  636. m_SubsetIndices:
  637. m_StaticBatchRoot: {fileID: 0}
  638. m_UseLightProbes: 1
  639. m_ReflectionProbeUsage: 1
  640. m_ProbeAnchor: {fileID: 0}
  641. m_ScaleInLightmap: 1
  642. m_PreserveUVs: 0
  643. m_ImportantGI: 0
  644. m_AutoUVMaxDistance: .5
  645. m_AutoUVMaxAngle: 89
  646. m_LightmapParameters: {fileID: 0}
  647. m_SortingLayerID: 0
  648. m_SortingOrder: 0
  649. serializedVersion: 2
  650. m_Quality: 0
  651. m_UpdateWhenOffscreen: 0
  652. m_Mesh: {fileID: 4300000, guid: c91b306a22f9f6347997e5fbe7e72cb8, type: 3}
  653. m_Bones:
  654. - {fileID: 475670}
  655. - {fileID: 465978}
  656. - {fileID: 430530}
  657. m_BlendShapeWeights: []
  658. m_RootBone: {fileID: 430530}
  659. m_AABB:
  660. m_Center: {x: -4.28523064, y: -.055297792, z: -.0177297592}
  661. m_Extent: {x: 4.10712051, y: .87205559, z: .882093132}
  662. m_DirtyAABB: 0
  663. --- !u!1001 &100100000
  664. Prefab:
  665. m_ObjectHideFlags: 1
  666. serializedVersion: 2
  667. m_Modification:
  668. m_TransformParent: {fileID: 0}
  669. m_Modifications:
  670. - target: {fileID: 0}
  671. propertyPath: frequency
  672. value: 1
  673. objectReference: {fileID: 0}
  674. - target: {fileID: 0}
  675. propertyPath: m_LocalScale.x
  676. value: 1
  677. objectReference: {fileID: 0}
  678. - target: {fileID: 0}
  679. propertyPath: m_LocalScale.y
  680. value: 1
  681. objectReference: {fileID: 0}
  682. - target: {fileID: 0}
  683. propertyPath: m_LocalScale.z
  684. value: 1
  685. objectReference: {fileID: 0}
  686. m_RemovedComponents: []
  687. m_ParentPrefab: {fileID: 0}
  688. m_RootGameObject: {fileID: 139190}
  689. m_IsPrefabParent: 1