Unlit - Depth.shader 219 B

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  1. Shader "Unlit/Depth"
  2. {
  3. SubShader
  4. {
  5. Lod 100
  6. Tags
  7. {
  8. "Queue" = "Geometry+1"
  9. "RenderType"="Opaque"
  10. }
  11. Pass
  12. {
  13. ZWrite On
  14. ZTest LEqual
  15. ColorMask 0
  16. }
  17. }
  18. }