FacebookShareButtonHandler.cs 951 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class FacebookShareButtonHandler : MonoBehaviour {
  4. private NGUIMenuScript hNGUIMenuScript;
  5. void Start()
  6. {
  7. hNGUIMenuScript = (NGUIMenuScript)GameObject.Find("UI Root (2D)").GetComponent(typeof(NGUIMenuScript));
  8. }
  9. void OnClick()
  10. {
  11. if (!ConnectivityPollManager.HasInternet)
  12. {
  13. LoginManager.Instance.WrongConnectMessages.Show();
  14. //FacebookDialogManager.Instance.ShowAppropriateDialog();
  15. hNGUIMenuScript.CloseMenu(NGUIMenuScript.NGUIMenus.MainMenuNew);
  16. return;
  17. }
  18. /*if (!FacebookHelper.Instance.IsLoggedIn() && ConnectivityPollManager.HasInternet)
  19. {
  20. hNGUIMenuScript.CloseMenu(NGUIMenuScript.NGUIMenus.MainMenu);
  21. hNGUIMenuScript.ShowMenu(NGUIMenuScript.NGUIMenus.LoginFacebook);
  22. return;
  23. }*/
  24. hNGUIMenuScript.ShowMenu(NGUIMenuScript.NGUIMenus.FBShare);
  25. NGUITools.SetActive(this.transform.parent.parent.gameObject, false);
  26. }
  27. }