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- using UnityEngine;
- using System.Collections;
- public class FacebookShareButtonHandler : MonoBehaviour {
- private NGUIMenuScript hNGUIMenuScript;
- void Start()
- {
- hNGUIMenuScript = (NGUIMenuScript)GameObject.Find("UI Root (2D)").GetComponent(typeof(NGUIMenuScript));
- }
- void OnClick()
- {
- if (!ConnectivityPollManager.HasInternet)
- {
- LoginManager.Instance.WrongConnectMessages.Show();
- //FacebookDialogManager.Instance.ShowAppropriateDialog();
- hNGUIMenuScript.CloseMenu(NGUIMenuScript.NGUIMenus.MainMenuNew);
- return;
- }
- /*if (!FacebookHelper.Instance.IsLoggedIn() && ConnectivityPollManager.HasInternet)
- {
- hNGUIMenuScript.CloseMenu(NGUIMenuScript.NGUIMenus.MainMenu);
- hNGUIMenuScript.ShowMenu(NGUIMenuScript.NGUIMenus.LoginFacebook);
- return;
- }*/
- hNGUIMenuScript.ShowMenu(NGUIMenuScript.NGUIMenus.FBShare);
- NGUITools.SetActive(this.transform.parent.parent.gameObject, false);
- }
- }
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