BackButtonHandler.cs 1.1 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class BackButtonHandler : MonoBehaviour {
  4. private NGUIMenuScript hNGUIMenuScript;
  5. void Start()
  6. {
  7. hNGUIMenuScript = (NGUIMenuScript)GameObject.Find("UI Root (2D)").GetComponent(typeof(NGUIMenuScript));
  8. }
  9. void OnClick()
  10. {
  11. if (NGUIMenuScript.Instance.CurStatePopup == NGUIMenuScript.StatesMenuForPopup.Menu)
  12. {
  13. NGUIMenuScript.Instance.CurStatePopup = NGUIMenuScript.StatesMenuForPopup.StartMenu;
  14. hNGUIMenuScript.ShowMenu(NGUIMenuScript.NGUIMenus.MainMenuNew);
  15. NGUITools.SetActive(this.transform.parent.gameObject, false);
  16. }
  17. else if (NGUIMenuScript.Instance.CurStatePopup == NGUIMenuScript.StatesMenuForPopup.ChangeLevel)
  18. {
  19. hNGUIMenuScript.ShowMenu(NGUIMenuScript.NGUIMenus.MainMenuNew);
  20. NGUITools.SetActive(this.transform.parent.gameObject, false);
  21. }
  22. else
  23. {
  24. hNGUIMenuScript.ShowMenu(NGUIMenuScript.NGUIMenus.MainMenuNew);
  25. NGUITools.SetActive(this.transform.parent.gameObject, false);
  26. }
  27. }
  28. }