HidePopupHandler.cs 987 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class HidePopupHandler : MonoBehaviour {
  4. private NGUIMenuScript hNGUIMenuScript;
  5. void Start()
  6. {
  7. hNGUIMenuScript = (NGUIMenuScript)GameObject.Find("UI Root (2D)").GetComponent(typeof(NGUIMenuScript));
  8. }
  9. void OnClick()
  10. {
  11. if (NGUIMenuScript.Instance.CurStatePopup == NGUIMenuScript.StatesMenuForPopup.StartMenu)
  12. {
  13. transform.parent.GetComponent<ScreenBase>().Hide();
  14. }
  15. else
  16. {
  17. if (LoginManager.Instance.LoginOpen)
  18. {
  19. hNGUIMenuScript.ShowMenu(NGUIMenuScript.NGUIMenus.GameOver);
  20. this.transform.parent.gameObject.GetComponent<ScreenBase>().Hide();
  21. LoginManager.Instance.LoginOpen = false;
  22. }
  23. else
  24. {
  25. hNGUIMenuScript.ShowMenu(NGUIMenuScript.NGUIMenus.GameOver);
  26. this.transform.parent.gameObject.GetComponent<ScreenBase>().Hide();
  27. }
  28. }
  29. }
  30. }