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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public class TrailerController : MonoBehaviour
- {
- public List<GameObject> Tracks;
- void Start()
- {
- foreach (var track in Tracks)
- {
- track.SetActive(false);
- }
- var random = Random.Range(0, Tracks.Count);
- Tracks[random].SetActive(true);
- }
- void OnEnable()
- {
- foreach (var track in Tracks)
- {
- track.SetActive(false);
- }
- var random1 = Random.Range(0, Tracks.Count);
- var random2 = Random.Range(0, Tracks.Count);
- Tracks[random1].SetActive(true);
- Tracks[random2].SetActive(true);
- }
- }
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