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- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- Shader "Unlit/Dynamic Font"
- {
- Properties
- {
- _MainTex ("Alpha (A)", 2D) = "white" {}
- }
- SubShader
- {
- Tags
- {
- "Queue"="Transparent"
- "IgnoreProjector"="True"
- "RenderType"="Transparent"
- }
- Cull Off
- Lighting Off
- ZWrite Off
- Fog { Mode Off }
- Offset -1, -1
- AlphaTest Greater .01
- Blend SrcAlpha OneMinusSrcAlpha
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma fragmentoption ARB_precision_hint_fastest
- #include "UnityCG.cginc"
- struct appdata_t
- {
- float4 vertex : POSITION;
- fixed4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
- struct v2f
- {
- float4 vertex : POSITION;
- fixed4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
- sampler2D _MainTex;
- uniform float4 _MainTex_ST;
-
- v2f vert (appdata_t v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.color = v.color;
- o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
- return o;
- }
- fixed4 frag (v2f i) : COLOR
- {
- fixed4 col = i.color;
- col.a *= tex2D(_MainTex, i.texcoord).a;
- return col;
- }
- ENDCG
- }
- }
-
- SubShader
- {
- Tags
- {
- "Queue"="Transparent"
- "IgnoreProjector"="True"
- "RenderType"="Transparent"
- }
- Lighting Off
- Cull Off
- ZTest Always
- ZWrite Off
- Fog { Mode Off }
- Blend SrcAlpha OneMinusSrcAlpha
-
- BindChannels
- {
- Bind "Color", color
- Bind "Vertex", vertex
- Bind "TexCoord", texcoord
- }
-
- Pass
- {
- SetTexture [_MainTex]
- {
- constantColor [_Color] combine constant * primary, constant * texture
- }
- }
- }
- }
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