Unlit_SphereInside.shader 392 B

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  1. // Unlit shader. Simplest possible textured shader.
  2. // - SUPPORTS lightmap
  3. // - no lighting
  4. // - no per-material color
  5. Shader "Custom/Unlit_SphereInside" {
  6. Properties {
  7. _MainTex ("Base (RGB)", 2D) = "white" {}
  8. }
  9. SubShader {
  10. Tags { "RenderType"="Opaque" }
  11. LOD 100
  12. // Non-lightmapped
  13. Pass {
  14. Lighting Off
  15. Cull Front
  16. SetTexture [_MainTex] { combine texture }
  17. }
  18. }
  19. }