using UnityEngine; using System.Collections; public class UIThanks : MonoBehaviour { public GameObject First; public GameObject Second; public static UIThanks Instance { get; private set; } private float _wait = -1; internal void Awake() { Instance = this; } internal void Start() { Instance = this; } private void OnEnable() { if (PlayerPrefs.GetInt("GetCoupon") == 1) { // Debug.Log(PlayerPrefs.GetInt("GetCoupon")); StartCoroutine(CouponePopup()); } } IEnumerator CouponePopup() { yield return new WaitForSeconds(0.5f); LoginManager.Instance.CouponGetEnterNumber.Show(); } void Update() { if (_wait > 0.1f && Time.timeSinceLevelLoad > _wait) { _wait = -1; //First.SetActive(false); //Second.SetActive(true); } } public void OnShow() { /*if (AdwareRequest.HasAdware) { AdwareRequest.Show(); First.SetActive(true); Second.SetActive(false); StartCoroutine(ShowNext()); } else { StartCoroutine(ShowNext()); }*/ // First.SetActive(true); //Second.SetActive(true); //_wait = Time.timeSinceLevelLoad + 3; // StartCoroutine(ShowNext()); } /* private IEnumerator ShowNext() { yield return new WaitForSeconds(3f); First.SetActive(false); Second.SetActive(true); }*/ }