using UnityEngine; public class ButtonsHandler : MonoBehaviour { public UIButton CloseAdware; public GameObject Header; public UITexture Placeholder; public MeshRenderer VideoAd; public GameObject RootObject; //public Camera Camera; private void Start() { //Camera = transform.root.GetComponent(); CloseAdware.onClick.Add(new EventDelegate(OnCloseAd)); } internal void Update() { //if (Adware.Instance.CurrnentIndex > 0) //{ VideoAd.transform.localScale = new Vector3(Screen.width * UIRoot.Instance.GetPixelSizeAdjustment(Screen.height) *1.05f/2, Screen.width * UIRoot.Instance.GetPixelSizeAdjustment(Screen.width)*1.05f/2, 1); //} //else //{ // VideoAd.transform.localScale = new Vector3(Screen.width * UIRoot.Instance.GetPixelSizeAdjustment(Screen.width) * 0.125f / 2, Screen.height * UIRoot.Instance.GetPixelSizeAdjustment(Screen.height) * 0.125f, 1); //} } private void OnCloseAd() { VideoTimer.Instance.Play = false; //Adware.Instance.onFinished(); AdManager.Instance.Active = false; Adware.Instance.RequesNextAd(); Adware.Instance.Close(); PlayerPrefs.SetInt("AddLifeStep", 2); InGameScriptCS.Instance.LifeLost = false; PlayerPrefs.Save(); SoundManagerCS.Instance.EndVideoAd(); } }