using UnityEngine; using System.Collections; public class DownloadObb : MonoBehaviour { private void Awake() { //#if UNITY_ANDROID && !UNITY_EDITOR // if (!GooglePlayDownloader.RunningOnAndroid()) // { // Continue("not android"); // return; // } // string expPath = GooglePlayDownloader.GetExpansionFilePath(); // if (string.IsNullOrEmpty(expPath)) // { // Continue("no obb file"); // return; // } // string mainPath = GooglePlayDownloader.GetMainOBBPath(expPath); // string patchPath = GooglePlayDownloader.GetPatchOBBPath(expPath); // if (mainPath == null || patchPath == null) // { // GooglePlayDownloader.FetchOBB(); // Continue("all done"); // } //#else Continue("need no obb"); //#endif } private void Continue(string reason) { Debug.LogWarning(reason); Application.LoadLevel("_loader"); } }