SoundManager.cs 302 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class SoundManager : MonoBehaviour {
  4. public static SoundManager Instance ;
  5. public AudioClip ClipGameOver;
  6. // Use this for initialization
  7. void Start () {
  8. Instance = this;
  9. }
  10. // Update is called once per frame
  11. void GameOver () {
  12. }
  13. }