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- // Unlit shader. Simplest possible textured shader.
- // - SUPPORTS lightmap
- // - no lighting
- // - no per-material color
- Shader "Custom/Unlit_SphereInside" {
- Properties {
- _MainTex ("Base (RGB)", 2D) = "white" {}
- }
- SubShader {
- Tags { "RenderType"="Opaque" }
- LOD 100
-
- // Non-lightmapped
- Pass {
-
- Lighting Off
- Cull Front
- SetTexture [_MainTex] { combine texture }
- }
-
-
-
- }
- }
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