barrier_8.FBX.meta 1.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566
  1. fileFormatVersion: 2
  2. guid: ed41198eabd76364498fac270ebaa09a
  3. ModelImporter:
  4. serializedVersion: 16
  5. fileIDToRecycleName:
  6. 100000: //RootNode
  7. 400000: //RootNode
  8. 2300000: //RootNode
  9. 3300000: //RootNode
  10. 4300000: Object017
  11. 4300002: Object020
  12. 9500000: //RootNode
  13. materials:
  14. importMaterials: 1
  15. materialName: 0
  16. materialSearch: 1
  17. animations:
  18. legacyGenerateAnimations: 4
  19. bakeSimulation: 0
  20. optimizeGameObjects: 0
  21. motionNodeName:
  22. animationCompression: 1
  23. animationRotationError: .5
  24. animationPositionError: .5
  25. animationScaleError: .5
  26. animationWrapMode: 0
  27. extraExposedTransformPaths: []
  28. clipAnimations: []
  29. isReadable: 1
  30. meshes:
  31. lODScreenPercentages: []
  32. globalScale: .00999999978
  33. meshCompression: 0
  34. addColliders: 0
  35. importBlendShapes: 1
  36. swapUVChannels: 0
  37. generateSecondaryUV: 0
  38. useFileUnits: 1
  39. optimizeMeshForGPU: 1
  40. weldVertices: 1
  41. secondaryUVAngleDistortion: 8
  42. secondaryUVAreaDistortion: 15.000001
  43. secondaryUVHardAngle: 88
  44. secondaryUVPackMargin: 4
  45. tangentSpace:
  46. normalSmoothAngle: 60
  47. splitTangentsAcrossUV: 1
  48. normalImportMode: 0
  49. tangentImportMode: 1
  50. importAnimation: 1
  51. copyAvatar: 0
  52. humanDescription:
  53. human: []
  54. skeleton: []
  55. armTwist: .5
  56. foreArmTwist: .5
  57. upperLegTwist: .5
  58. legTwist: .5
  59. armStretch: .0500000007
  60. legStretch: .0500000007
  61. feetSpacing: 0
  62. rootMotionBoneName:
  63. lastHumanDescriptionAvatarSource: {instanceID: 0}
  64. animationType: 0
  65. additionalBone: 0
  66. userData: