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- Flurry Analytics Plugin
- version 1.5.1
- Current Android Flurry SDK version 6.8.0
- Current iOS Flurry SDK version 7.9.2
- For technical support, send your questions to:
- kelevra39@gmail.com
- Flurry Analytics Documentation And Site:
- http://flurry.com
- https://developer.yahoo.com/flurry/docs/analytics/
- System Requirements:
- -- iOS 6.0 and above, Xcode 7.0 and above
- -- Android 4.0 and above
- Plugin structure:
- FlurryAnalytics/Scripts
- FlurryAnalytics/Plugin - os dependend files. Android folder contains google-play-services.jar file.
- Feel free to replace it with your existing GPGS library.
- FlurryAnalytics/Example - contains example scene to test plugin.
- Usage:
- First you need obtain API Key for you application. If you don't have
- account yet please register at https://dev.flurry.com/secure/signup.do
- Create application and get your API Key.
- Integration:
- First you need to start session.
- No coding is required.
- In your first scene, create empty GameObject and add FlurryAnalyticsHelper script.
- Fill API keys and thats all, SDK will do the rest.
- You can start session directly from code. Add this code at start of your application
- KHD.FlurryAnalytics.Instance.StartSession(IOS_API_KEY, ANDROID_API_KEY, true /* set false if you don't want send crash reports to flurry */);
- The Flurry SDK automatically transfers the data captured during the session once the SDK determines the session completed.
- In case the device is not connected, the data is saved on the device and transferred once the device is connected again.
- The SDK manages the entire process. Currently, there is no way for the app to schedule the data transfer.
- Important
- A unique API Key must be used for each distinct app. Using the same API Key across distinct apps is not supported
- and will result in erroneous data being displayed in Flurry Analytics
- Custom Events:
- To track custom events, simple add this code to your script:
- KHD.FlurryAnalytics.Instance.LogEvent("YourEventName");
- You can track up to 300 unique Events names for each app. There is no limit on the number of times any event
- can be triggered across time. Once you have added Events to your app, Flurry will automatically build
- User Paths based on this data, so you can see how a user navigates through your app.
- You can also use Events to build conversion funnels and user segments.
- You can capture Event parameters (which include the Event itself) with 1 line of code:
- KHD.FlurryAnalytics.Instance.LogEventWithParameters("YourEventName",
- new Dictionary<string, string>() {
- { "Param1", "Value1" }
- });
- You can also add the dimension of time to any Event that you track.
- Flurry will automatically record the duration of the Event and provide you metrics
- for the average Event length overall, by session and by user.
- // Start timed event.
- KHD.FlurryAnalytics.Instance.LogEvent("YourTimedEventName", true);
- // End timed event.
- KHD.FlurryAnalytics.Instance.EndTimedEvent("YourTimedEventName");
- Replicate data to Unity Analytics (Unity 5.2 or newer):
- To setup Unity Analytics please follow this guide http://docs.unity3d.com/Manual/UnityAnalyticsOverview.html.
- After setup all you need to do is set ReplicateDataToUnityAnalytics in FlurryAnalyticsHelper to true.
- Or use this line of code:
- KHD.FlurryAnalytics.Instance.replicateDataToUnityAnalytics = true;
- Revenue API:
- For some reasons API is different for platforms.
- iOS:
- Just call FlurryAnalyticsIOS.SetIAPReportingEnabled(true) and all your
- purchases will be tracked automaticly.
- This method should be called after StartSession!
- Android:
- You need manually track each purchase with FlurryAnalyticsAndroid.LogPayment.
- Other:
- You can find all unified methods and their description in FlurryAnalytics/Scripts/FlurryAnalytics.cs.
- Some methods should be called before StartSession, please read methods summary.
- Android Manifest file:
- FlurryAnalytics/Plugin/Android contains AndroidManifest.xml, copy it to folder "Assets/Plugins/Android".
- If you already have your AndroidManifest.xml, add the necessary permissions:
- <!-- Flurry Permissions -->
- <!-- Required permission -->
- <uses-permission android:name="android.permission.INTERNET" />
- <!-- Optional permission - highly recommended-->
- <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
- <!-- Optional permission (location tracking) -->
- <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
- Don't forget about GPGS meta. If you don't want to include play services res/ folder,
- replace @integer/google_play_services_version in manifest with version of your GPGS library.
- You can find library version in res/values/version.xml.
- Android only:
- FlurryAnalytics/Scripts/FlurryAnalyticsAndroid.cs
- Initialization example:
- KHD.FlurryAnalyticsAndroid.Init(ANDROID_API_KEY, true);
- KHD.FlurryAnalyticsAndroid.OnStartSession();
- iOS only:
- FlurryAnalytics/Scripts/FlurryAnalyticsIOS.cs
- Initialization example:
- FlurryAnalyticsIOS.StartSession(IOS_API_KEY, true);
- Detailed information about Flurry Analytics can be found here
- https://developer.yahoo.com/flurry/docs/analytics/
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