using UnityEngine; using System.Collections; public class MediaPlayerEvent : MonoBehaviour { public MediaPlayerCtrl m_srcVideo; // Use this for initialization void Start () { m_srcVideo.OnReady += OnReady; m_srcVideo.OnVideoFirstFrameReady += OnFirstFrameReady; m_srcVideo.OnVideoError += OnError; m_srcVideo.OnEnd += OnEnd; m_srcVideo.OnResize += OnResize; } // Update is called once per frame void Update () { } void OnReady() { Debug.Log ("OnReady"); } void OnFirstFrameReady() { Debug.Log ("OnFirstFrameReady"); } void OnEnd() { Debug.Log ("OnEnd"); } void OnResize() { Debug.Log ("OnResize"); } void OnError(MediaPlayerCtrl.MEDIAPLAYER_ERROR errorCode, MediaPlayerCtrl.MEDIAPLAYER_ERROR errorCodeExtra){ Debug.Log ("OnError"); } }