GameConstants.cs 1.5 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. public partial class GameConstants
  4. {
  5. public static string VEDO_ADS = "https://game.gamatic.com/Jolasveinninn2017/AD/VideoAds/config.json";
  6. public static string BANNER_ADS = "https://game.gamatic.com/Jolasveinninn2017/AD/BannerAds/config.json";
  7. public const string FACEBOOK_POST_IMAGE = "https://game.gamatic.com/Jolasveinninn2017/ShareImage/gold_santa.png";
  8. public static string BIGBOARD_ADS = "https://game.gamatic.com/Jolasveinninn2017/BigboardAd/config.json";
  9. public static string LITLEBOARD_ADS = "https://game.gamatic.com/Jolasveinninn2017/LitleboardAd/config.json";
  10. public const string SERVER_BASE_URL = "https://game.gamatic.com/Jolasveinninn2017/";
  11. //public const string APP_STORE_URL = "";
  12. public const string GAME_NAME = "Jolasveinninn";
  13. public const string AppSecretKeyFacebook = "be058b7b95f698c8421f9760046d54ac";
  14. public const string SUPPORT_EMAIL_FOR_IOS_CRASH_LOG = "narush.85@mail.ru";
  15. public const string SECRET_KEY = "dr3@mtH3at3r";
  16. public const string PLAY_GAME_URL = "https://apps.facebook.com/rubitgame";
  17. private const float DEBUG_BUTTON_WIDTH = 200f;
  18. private const float DEBUG_BUTTON_HEIGHT = 65f;
  19. public const int MAX_LIFE = 3;
  20. #if ADMIN_BUILD || UNITY_EDITOR
  21. public const string ADMIN_USERNAME_PASS = "eIwCkT_A-.s[P94:.DF+HJ8T<z_1W>E";
  22. #endif
  23. public static GUILayoutOption DebugButtonWidth
  24. {
  25. get { return GUILayout.Width(DEBUG_BUTTON_WIDTH); }
  26. }
  27. public static GUILayoutOption DebugButtonHeight
  28. {
  29. get { return GUILayout.Height(DEBUG_BUTTON_HEIGHT); }
  30. }
  31. }