oblak2.FBX.meta 1.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. fileFormatVersion: 2
  2. guid: d2f3cd53a3ee16e45903645732e4809c
  3. ModelImporter:
  4. serializedVersion: 16
  5. fileIDToRecycleName:
  6. 100000: //RootNode
  7. 100002: Oblak2_bone
  8. 100004: Oblak2
  9. 400000: //RootNode
  10. 400002: Oblak2_bone
  11. 400004: Oblak2
  12. 4300000: Oblak2
  13. 7400000: Take 001
  14. 7400002: idle
  15. 11100000: //RootNode
  16. 13700000: Oblak2_bone
  17. 13700002: Oblak2
  18. materials:
  19. importMaterials: 1
  20. materialName: 3
  21. materialSearch: 1
  22. animations:
  23. legacyGenerateAnimations: 4
  24. bakeSimulation: 0
  25. optimizeGameObjects: 0
  26. motionNodeName:
  27. animationCompression: 1
  28. animationRotationError: .5
  29. animationPositionError: .5
  30. animationScaleError: .5
  31. animationWrapMode: 0
  32. extraExposedTransformPaths: []
  33. clipAnimations: []
  34. isReadable: 1
  35. meshes:
  36. lODScreenPercentages: []
  37. globalScale: 1
  38. meshCompression: 0
  39. addColliders: 0
  40. importBlendShapes: 1
  41. swapUVChannels: 0
  42. generateSecondaryUV: 0
  43. useFileUnits: 1
  44. optimizeMeshForGPU: 1
  45. weldVertices: 1
  46. secondaryUVAngleDistortion: 8
  47. secondaryUVAreaDistortion: 15.000001
  48. secondaryUVHardAngle: 88
  49. secondaryUVPackMargin: 4
  50. tangentSpace:
  51. normalSmoothAngle: 60
  52. splitTangentsAcrossUV: 1
  53. normalImportMode: 0
  54. tangentImportMode: 1
  55. importAnimation: 1
  56. copyAvatar: 0
  57. humanDescription:
  58. human: []
  59. skeleton: []
  60. armTwist: .5
  61. foreArmTwist: .5
  62. upperLegTwist: .5
  63. legTwist: .5
  64. armStretch: .0500000007
  65. legStretch: .0500000007
  66. feetSpacing: 0
  67. rootMotionBoneName:
  68. lastHumanDescriptionAvatarSource: {instanceID: 0}
  69. animationType: 1
  70. additionalBone: 0
  71. userData: