namespace Oculus.Platform.Samples.VrBoardGame { using UnityEngine; using System.Collections; // This behaviour is attached to GameObjects whose collision mesh // describes a specific position on the GameBoard. The collision // mesh doesn't need to fully cover the board position, but enough // for eye raycasts to detect that the user is looking there. public class BoardPosition : MonoBehaviour { [SerializeField] [Range(0,2)] public int x = 0; [SerializeField] [Range(0,2)] public int y = 0; } }