using System.Collections.Generic; using UnityEngine; public class OVRResources : MonoBehaviour { private static AssetBundle resourceBundle; private static List assetNames; public static UnityEngine.Object Load(string path) { if (Debug.isDebugBuild) { if(resourceBundle == null) { Debug.Log("[OVRResources] Resource bundle was not loaded successfully"); return null; } var result = assetNames.Find(s => s.Contains(path.ToLower())); return resourceBundle.LoadAsset(result); } return Resources.Load(path); } public static T Load(string path) where T : UnityEngine.Object { if (Debug.isDebugBuild) { if (resourceBundle == null) { Debug.Log("[OVRResources] Resource bundle was not loaded successfully"); return null; } var result = assetNames.Find(s => s.Contains(path.ToLower())); return resourceBundle.LoadAsset(result); } return Resources.Load(path); } public static void SetResourceBundle(AssetBundle bundle) { resourceBundle = bundle; assetNames = new List(); assetNames.AddRange(resourceBundle.GetAllAssetNames()); } }