using System.Collections; using System.Collections.Generic; using UnityEngine; // If there is a game object under the main camera which should not be cloned under Mixed Reality Capture, // attaching this component would auto destroy that after the MRC camera get cloned public class OVRAutoDestroyInMRC : MonoBehaviour { // Use this for initialization void Start () { bool underMrcCamera = false; Transform p = transform.parent; while (p != null) { if (p.gameObject.name.StartsWith("OculusMRC_")) { underMrcCamera = true; break; } p = p.parent; } if (underMrcCamera) { Destroy(gameObject); } } // Update is called once per frame void Update () { } }