using UnityEngine; namespace Popcron { public class PolygonDrawer : Drawer { public override int Draw(ref Vector3[] buffer, params object[] values) { Vector3 position = (Vector3)values[0]; int points = (int)values[1]; float radius = (float)values[2]; float offset = (float)values[3]; Quaternion rotation = (Quaternion)values[4]; float step = 360f / points; offset *= Mathf.Deg2Rad; for (int i = 0; i < points; i++) { float cx = Mathf.Cos(Mathf.Deg2Rad * step * i + offset) * radius; float cy = Mathf.Sin(Mathf.Deg2Rad * step * i + offset) * radius; Vector3 current = new Vector3(cx, cy); float nx = Mathf.Cos(Mathf.Deg2Rad * step * (i + 1) + offset) * radius; float ny = Mathf.Sin(Mathf.Deg2Rad * step * (i + 1) + offset) * radius; Vector3 next = new Vector3(nx, ny); buffer[i * 2] = position + (rotation * current); buffer[(i * 2) + 1] = position + (rotation * next); } return points * 2; } } }