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- /************************************************************************************
- Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
- Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
- the Utilities SDK except in compliance with the License, which is provided at the time of installation
- or download, or which otherwise accompanies this software in either electronic or hard copy form.
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/utilities-1.31
- Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
- under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
- ANY KIND, either express or implied. See the License for the specific language governing
- permissions and limitations under the License.
- ************************************************************************************/
- #if UNITY_EDITOR
- using UnityEditor;
- [InitializeOnLoadAttribute]
- public class OculusSampleFrameworkUtil
- {
- static OculusSampleFrameworkUtil()
- {
- #if UNITY_2017_2_OR_NEWER
- EditorApplication.playModeStateChanged += HandlePlayModeState;
- #else
- EditorApplication.playmodeStateChanged += () =>
- {
- if (EditorApplication.isPlaying)
- {
- OVRPlugin.SendEvent("load", OVRPlugin.wrapperVersion.ToString(), "sample_framework");
- }
- };
- #endif
- }
- #if UNITY_2017_2_OR_NEWER
- private static void HandlePlayModeState(PlayModeStateChange state)
- {
- if (state == PlayModeStateChange.EnteredPlayMode)
- {
- OVRPlugin.SendEvent("load", OVRPlugin.wrapperVersion.ToString(), "sample_framework");
- }
- }
- #endif
- }
- #endif
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