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- /************************************************************************************
- Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
- Licensed under the Oculus SDK License Version 3.4.1 (the "License");
- you may not use the Oculus SDK except in compliance with the License,
- which is provided at the time of installation or download, or which
- otherwise accompanies this software in either electronic or hard copy form.
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/sdk-3.4.1
- Unless required by applicable law or agreed to in writing, the Oculus SDK
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- ************************************************************************************/
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- public class OVRDeviceSelector
- {
- public static bool isTargetDeviceGearVrOrGo
- {
- get
- {
- OVRProjectConfig projectConfig = OVRProjectConfig.GetProjectConfig();
- return projectConfig.targetDeviceTypes.Contains(OVRProjectConfig.DeviceType.GearVrOrGo);
- }
- }
- public static bool isTargetDeviceQuest
- {
- get
- {
- OVRProjectConfig projectConfig = OVRProjectConfig.GetProjectConfig();
- return projectConfig.targetDeviceTypes.Contains(OVRProjectConfig.DeviceType.Quest);
- }
- }
- }
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