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- /************************************************************************************
- Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
- Licensed under the Oculus SDK License Version 3.4.1 (the "License");
- you may not use the Oculus SDK except in compliance with the License,
- which is provided at the time of installation or download, or which
- otherwise accompanies this software in either electronic or hard copy form.
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/sdk-3.4.1
- Unless required by applicable law or agreed to in writing, the Oculus SDK
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- ************************************************************************************/
- using UnityEditor;
- using UnityEngine;
- [CustomPropertyDrawer(typeof(OVRLayerAttribute))]
- class LayerAttributeEditor : PropertyDrawer {
- public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
- {
- // One line of oxygen free code.
- property.intValue = EditorGUI.LayerField(position, label, property.intValue);
- }
- }
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