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- /************************************************************************************
- Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
- Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
- the Utilities SDK except in compliance with the License, which is provided at the time of installation
- or download, or which otherwise accompanies this software in either electronic or hard copy form.
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/utilities-1.31
- Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
- under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
- ANY KIND, either express or implied. See the License for the specific language governing
- permissions and limitations under the License.
- ************************************************************************************/
- using UnityEngine;
- using System.Collections;
- #if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
- public class OVRDirectComposition : OVRCameraComposition
- {
- private GameObject previousMainCameraObject = null;
- public GameObject directCompositionCameraGameObject = null;
- public Camera directCompositionCamera = null;
- public RenderTexture boundaryMeshMaskTexture = null;
- public override OVRManager.CompositionMethod CompositionMethod() { return OVRManager.CompositionMethod.Direct; }
- public OVRDirectComposition(GameObject parentObject, Camera mainCamera, OVRManager.CameraDevice cameraDevice, bool useDynamicLighting, OVRManager.DepthQuality depthQuality)
- : base(parentObject, mainCamera, cameraDevice, useDynamicLighting, depthQuality)
- {
- RefreshCameraObjects(parentObject, mainCamera);
- }
- private void RefreshCameraObjects(GameObject parentObject, Camera mainCamera)
- {
- if (!hasCameraDeviceOpened)
- {
- Debug.LogWarning("[OVRDirectComposition] RefreshCameraObjects(): Unable to open camera device " + cameraDevice);
- return;
- }
- if (mainCamera.gameObject != previousMainCameraObject)
- {
- Debug.LogFormat("[OVRDirectComposition] Camera refreshed. Rebind camera to {0}", mainCamera.gameObject.name);
- OVRCompositionUtil.SafeDestroy(ref directCompositionCameraGameObject);
- directCompositionCamera = null;
- RefreshCameraRig(parentObject, mainCamera);
- Debug.Assert(directCompositionCameraGameObject == null);
- directCompositionCameraGameObject = Object.Instantiate(mainCamera.gameObject);
- directCompositionCameraGameObject.name = "OculusMRC_DirectCompositionCamera";
- directCompositionCameraGameObject.transform.parent = cameraInTrackingSpace ? cameraRig.trackingSpace : parentObject.transform;
- if (directCompositionCameraGameObject.GetComponent<AudioListener>())
- {
- Object.Destroy(directCompositionCameraGameObject.GetComponent<AudioListener>());
- }
- if (directCompositionCameraGameObject.GetComponent<OVRManager>())
- {
- Object.Destroy(directCompositionCameraGameObject.GetComponent<OVRManager>());
- }
- directCompositionCamera = directCompositionCameraGameObject.GetComponent<Camera>();
- directCompositionCamera.stereoTargetEye = StereoTargetEyeMask.None;
- directCompositionCamera.depth = float.MaxValue;
- directCompositionCamera.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
- directCompositionCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
- Debug.Log("DirectComposition activated : useDynamicLighting " + (useDynamicLighting ? "ON" : "OFF"));
- RefreshCameraFramePlaneObject(parentObject, directCompositionCamera, useDynamicLighting);
- previousMainCameraObject = mainCamera.gameObject;
- }
- }
- public override void Update(GameObject gameObject, Camera mainCamera)
- {
- if (!hasCameraDeviceOpened)
- {
- return;
- }
- RefreshCameraObjects(gameObject, mainCamera);
- if (!OVRPlugin.SetHandNodePoseStateLatency(OVRManager.instance.handPoseStateLatency))
- {
- Debug.LogWarning("HandPoseStateLatency is invalid. Expect a value between 0.0 to 0.5, get " + OVRManager.instance.handPoseStateLatency);
- }
- directCompositionCamera.clearFlags = mainCamera.clearFlags;
- directCompositionCamera.backgroundColor = mainCamera.backgroundColor;
- directCompositionCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
- directCompositionCamera.nearClipPlane = mainCamera.nearClipPlane;
- directCompositionCamera.farClipPlane = mainCamera.farClipPlane;
- if (OVRMixedReality.useFakeExternalCamera || OVRPlugin.GetExternalCameraCount() == 0)
- {
- OVRPose trackingSpacePose = new OVRPose();
- trackingSpacePose.position = OVRManager.instance.trackingOriginType == OVRManager.TrackingOrigin.EyeLevel ?
- OVRMixedReality.fakeCameraEyeLevelPosition :
- OVRMixedReality.fakeCameraFloorLevelPosition;
- trackingSpacePose.orientation = OVRMixedReality.fakeCameraRotation;
- directCompositionCamera.fieldOfView = OVRMixedReality.fakeCameraFov;
- directCompositionCamera.aspect = OVRMixedReality.fakeCameraAspect;
- if (cameraInTrackingSpace)
- {
- directCompositionCamera.transform.FromOVRPose(trackingSpacePose, true);
- }
- else
- {
- OVRPose worldSpacePose = new OVRPose();
- worldSpacePose = OVRExtensions.ToWorldSpacePose(trackingSpacePose);
- directCompositionCamera.transform.FromOVRPose(worldSpacePose);
- }
- }
- else
- {
- OVRPlugin.CameraExtrinsics extrinsics;
- OVRPlugin.CameraIntrinsics intrinsics;
- OVRPlugin.Posef calibrationRawPose;
- // So far, only support 1 camera for MR and always use camera index 0
- if (OVRPlugin.GetMixedRealityCameraInfo(0, out extrinsics, out intrinsics, out calibrationRawPose))
- {
- float fovY = Mathf.Atan(intrinsics.FOVPort.UpTan) * Mathf.Rad2Deg * 2;
- float aspect = intrinsics.FOVPort.LeftTan / intrinsics.FOVPort.UpTan;
- directCompositionCamera.fieldOfView = fovY;
- directCompositionCamera.aspect = aspect;
- if (cameraInTrackingSpace)
- {
- OVRPose trackingSpacePose = ComputeCameraTrackingSpacePose(extrinsics, calibrationRawPose);
- directCompositionCamera.transform.FromOVRPose(trackingSpacePose, true);
- }
- else
- {
- OVRPose worldSpacePose = ComputeCameraWorldSpacePose(extrinsics, calibrationRawPose);
- directCompositionCamera.transform.FromOVRPose(worldSpacePose);
- }
- }
- else
- {
- Debug.LogWarning("Failed to get external camera information");
- }
- }
- if (hasCameraDeviceOpened)
- {
- if (boundaryMeshMaskTexture == null || boundaryMeshMaskTexture.width != Screen.width || boundaryMeshMaskTexture.height != Screen.height)
- {
- boundaryMeshMaskTexture = new RenderTexture(Screen.width, Screen.height, 0, RenderTextureFormat.R8);
- boundaryMeshMaskTexture.Create();
- }
- UpdateCameraFramePlaneObject(mainCamera, directCompositionCamera, boundaryMeshMaskTexture);
- directCompositionCamera.GetComponent<OVRCameraFrameCompositionManager>().boundaryMeshMaskTexture = boundaryMeshMaskTexture;
- }
- }
- public override void Cleanup()
- {
- base.Cleanup();
- OVRCompositionUtil.SafeDestroy(ref directCompositionCameraGameObject);
- directCompositionCamera = null;
- Debug.Log("DirectComposition deactivated");
- }
- }
- #endif
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