123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388 |
- /************************************************************************************
- Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
- Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
- the Utilities SDK except in compliance with the License, which is provided at the time of installation
- or download, or which otherwise accompanies this software in either electronic or hard copy form.
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/utilities-1.31
- Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
- under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
- ANY KIND, either express or implied. See the License for the specific language governing
- permissions and limitations under the License.
- ************************************************************************************/
- using UnityEngine;
- using System;
- using System.IO;
- using System.Collections;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- /// <summary>
- /// Plays tactile effects on a tracked VR controller.
- /// </summary>
- public static class OVRHaptics
- {
- public readonly static OVRHapticsChannel[] Channels;
- public readonly static OVRHapticsChannel LeftChannel;
- public readonly static OVRHapticsChannel RightChannel;
- private readonly static OVRHapticsOutput[] m_outputs;
- static OVRHaptics()
- {
- Config.Load();
- m_outputs = new OVRHapticsOutput[]
- {
- new OVRHapticsOutput((uint)OVRPlugin.Controller.LTouch),
- new OVRHapticsOutput((uint)OVRPlugin.Controller.RTouch),
- };
- Channels = new OVRHapticsChannel[]
- {
- LeftChannel = new OVRHapticsChannel(0),
- RightChannel = new OVRHapticsChannel(1),
- };
- }
- /// <summary>
- /// Determines the target format for haptics data on a specific device.
- /// </summary>
- public static class Config
- {
- public static int SampleRateHz { get; private set; }
- public static int SampleSizeInBytes { get; private set; }
- public static int MinimumSafeSamplesQueued { get; private set; }
- public static int MinimumBufferSamplesCount { get; private set; }
- public static int OptimalBufferSamplesCount { get; private set; }
- public static int MaximumBufferSamplesCount { get; private set; }
- static Config()
- {
- Load();
- }
- public static void Load()
- {
- OVRPlugin.HapticsDesc desc = OVRPlugin.GetControllerHapticsDesc((uint)OVRPlugin.Controller.RTouch);
- SampleRateHz = desc.SampleRateHz;
- SampleSizeInBytes = desc.SampleSizeInBytes;
- MinimumSafeSamplesQueued = desc.MinimumSafeSamplesQueued;
- MinimumBufferSamplesCount = desc.MinimumBufferSamplesCount;
- OptimalBufferSamplesCount = desc.OptimalBufferSamplesCount;
- MaximumBufferSamplesCount = desc.MaximumBufferSamplesCount;
- }
- }
- /// <summary>
- /// A track of haptics data that can be mixed or sequenced with another track.
- /// </summary>
- public class OVRHapticsChannel
- {
- private OVRHapticsOutput m_output;
- /// <summary>
- /// Constructs a channel targeting the specified output.
- /// </summary>
- public OVRHapticsChannel(uint outputIndex)
- {
- m_output = m_outputs[outputIndex];
- }
- /// <summary>
- /// Cancels any currently-playing clips and immediatly plays the specified clip instead.
- /// </summary>
- public void Preempt(OVRHapticsClip clip)
- {
- m_output.Preempt(clip);
- }
- /// <summary>
- /// Enqueues the specified clip to play after any currently-playing clips finish.
- /// </summary>
- public void Queue(OVRHapticsClip clip)
- {
- m_output.Queue(clip);
- }
- /// <summary>
- /// Adds the specified clip to play simultaneously to the currently-playing clip(s).
- /// </summary>
- public void Mix(OVRHapticsClip clip)
- {
- m_output.Mix(clip);
- }
- /// <summary>
- /// Cancels any currently-playing clips.
- /// </summary>
- public void Clear()
- {
- m_output.Clear();
- }
- }
- private class OVRHapticsOutput
- {
- private class ClipPlaybackTracker
- {
- public int ReadCount { get; set; }
- public OVRHapticsClip Clip { get; set; }
- public ClipPlaybackTracker(OVRHapticsClip clip)
- {
- Clip = clip;
- }
- }
- private bool m_lowLatencyMode = true;
- private bool m_paddingEnabled = true;
- private int m_prevSamplesQueued = 0;
- private float m_prevSamplesQueuedTime = 0;
- private int m_numPredictionHits = 0;
- private int m_numPredictionMisses = 0;
- private int m_numUnderruns = 0;
- private List<ClipPlaybackTracker> m_pendingClips = new List<ClipPlaybackTracker>();
- private uint m_controller = 0;
- private OVRNativeBuffer m_nativeBuffer = new OVRNativeBuffer(OVRHaptics.Config.MaximumBufferSamplesCount * OVRHaptics.Config.SampleSizeInBytes);
- private OVRHapticsClip m_paddingClip = new OVRHapticsClip();
- public OVRHapticsOutput(uint controller)
- {
- #if UNITY_ANDROID
- m_paddingEnabled = false;
- #endif
- m_controller = controller;
- }
- /// <summary>
- /// The system calls this each frame to update haptics playback.
- /// </summary>
- public void Process()
- {
- var hapticsState = OVRPlugin.GetControllerHapticsState(m_controller);
- float elapsedTime = Time.realtimeSinceStartup - m_prevSamplesQueuedTime;
- if (m_prevSamplesQueued > 0)
- {
- int expectedSamples = m_prevSamplesQueued - (int)(elapsedTime * OVRHaptics.Config.SampleRateHz + 0.5f);
- if (expectedSamples < 0)
- expectedSamples = 0;
- if ((hapticsState.SamplesQueued - expectedSamples) == 0)
- m_numPredictionHits++;
- else
- m_numPredictionMisses++;
- //Debug.Log(hapticsState.SamplesAvailable + "a " + hapticsState.SamplesQueued + "q " + expectedSamples + "e "
- //+ "Prediction Accuracy: " + m_numPredictionHits / (float)(m_numPredictionMisses + m_numPredictionHits));
- if ((expectedSamples > 0) && (hapticsState.SamplesQueued == 0))
- {
- m_numUnderruns++;
- //Debug.LogError("Samples Underrun (" + m_controller + " #" + m_numUnderruns + ") -"
- // + " Expected: " + expectedSamples
- // + " Actual: " + hapticsState.SamplesQueued);
- }
- m_prevSamplesQueued = hapticsState.SamplesQueued;
- m_prevSamplesQueuedTime = Time.realtimeSinceStartup;
- }
- int desiredSamplesCount = OVRHaptics.Config.OptimalBufferSamplesCount;
- if (m_lowLatencyMode)
- {
- float sampleRateMs = 1000.0f / (float)OVRHaptics.Config.SampleRateHz;
- float elapsedMs = elapsedTime * 1000.0f;
- int samplesNeededPerFrame = (int)Mathf.Ceil(elapsedMs / sampleRateMs);
- int lowLatencySamplesCount = OVRHaptics.Config.MinimumSafeSamplesQueued + samplesNeededPerFrame;
- if (lowLatencySamplesCount < desiredSamplesCount)
- desiredSamplesCount = lowLatencySamplesCount;
- }
- if (hapticsState.SamplesQueued > desiredSamplesCount)
- return;
- if (desiredSamplesCount > OVRHaptics.Config.MaximumBufferSamplesCount)
- desiredSamplesCount = OVRHaptics.Config.MaximumBufferSamplesCount;
- if (desiredSamplesCount > hapticsState.SamplesAvailable)
- desiredSamplesCount = hapticsState.SamplesAvailable;
- int acquiredSamplesCount = 0;
- int clipIndex = 0;
- while(acquiredSamplesCount < desiredSamplesCount && clipIndex < m_pendingClips.Count)
- {
- int numSamplesToCopy = desiredSamplesCount - acquiredSamplesCount;
- int remainingSamplesInClip = m_pendingClips[clipIndex].Clip.Count - m_pendingClips[clipIndex].ReadCount;
- if (numSamplesToCopy > remainingSamplesInClip)
- numSamplesToCopy = remainingSamplesInClip;
- if (numSamplesToCopy > 0)
- {
- int numBytes = numSamplesToCopy * OVRHaptics.Config.SampleSizeInBytes;
- int dstOffset = acquiredSamplesCount * OVRHaptics.Config.SampleSizeInBytes;
- int srcOffset = m_pendingClips[clipIndex].ReadCount * OVRHaptics.Config.SampleSizeInBytes;
- Marshal.Copy(m_pendingClips[clipIndex].Clip.Samples, srcOffset, m_nativeBuffer.GetPointer(dstOffset), numBytes);
- m_pendingClips[clipIndex].ReadCount += numSamplesToCopy;
- acquiredSamplesCount += numSamplesToCopy;
- }
- clipIndex++;
- }
- for (int i = m_pendingClips.Count - 1; i >= 0 && m_pendingClips.Count > 0; i--)
- {
- if (m_pendingClips[i].ReadCount >= m_pendingClips[i].Clip.Count)
- m_pendingClips.RemoveAt(i);
- }
- if (m_paddingEnabled)
- {
- int desiredPadding = desiredSamplesCount - (hapticsState.SamplesQueued + acquiredSamplesCount);
- if (desiredPadding < (OVRHaptics.Config.MinimumBufferSamplesCount - acquiredSamplesCount))
- desiredPadding = (OVRHaptics.Config.MinimumBufferSamplesCount - acquiredSamplesCount);
- if (desiredPadding > hapticsState.SamplesAvailable)
- desiredPadding = hapticsState.SamplesAvailable;
- if (desiredPadding > 0)
- {
- int numBytes = desiredPadding * OVRHaptics.Config.SampleSizeInBytes;
- int dstOffset = acquiredSamplesCount * OVRHaptics.Config.SampleSizeInBytes;
- int srcOffset = 0;
- Marshal.Copy(m_paddingClip.Samples, srcOffset, m_nativeBuffer.GetPointer(dstOffset), numBytes);
- acquiredSamplesCount += desiredPadding;
- }
- }
- if (acquiredSamplesCount > 0)
- {
- OVRPlugin.HapticsBuffer hapticsBuffer;
- hapticsBuffer.Samples = m_nativeBuffer.GetPointer();
- hapticsBuffer.SamplesCount = acquiredSamplesCount;
- OVRPlugin.SetControllerHaptics(m_controller, hapticsBuffer);
- hapticsState = OVRPlugin.GetControllerHapticsState(m_controller);
- m_prevSamplesQueued = hapticsState.SamplesQueued;
- m_prevSamplesQueuedTime = Time.realtimeSinceStartup;
- }
- }
- /// <summary>
- /// Immediately plays the specified clip without waiting for any currently-playing clip to finish.
- /// </summary>
- public void Preempt(OVRHapticsClip clip)
- {
- m_pendingClips.Clear();
- m_pendingClips.Add(new ClipPlaybackTracker(clip));
- }
- /// <summary>
- /// Enqueues the specified clip to play after any currently-playing clip finishes.
- /// </summary>
- public void Queue(OVRHapticsClip clip)
- {
- m_pendingClips.Add(new ClipPlaybackTracker(clip));
- }
- /// <summary>
- /// Adds the samples from the specified clip to the ones in the currently-playing clip(s).
- /// </summary>
- public void Mix(OVRHapticsClip clip)
- {
- int numClipsToMix = 0;
- int numSamplesToMix = 0;
- int numSamplesRemaining = clip.Count;
- while (numSamplesRemaining > 0 && numClipsToMix < m_pendingClips.Count)
- {
- int numSamplesRemainingInClip = m_pendingClips[numClipsToMix].Clip.Count - m_pendingClips[numClipsToMix].ReadCount;
- numSamplesRemaining -= numSamplesRemainingInClip;
- numSamplesToMix += numSamplesRemainingInClip;
- numClipsToMix++;
- }
- if (numSamplesRemaining > 0)
- {
- numSamplesToMix += numSamplesRemaining;
- numSamplesRemaining = 0;
- }
- if (numClipsToMix > 0)
- {
- OVRHapticsClip mixClip = new OVRHapticsClip(numSamplesToMix);
- OVRHapticsClip a = clip;
- int aReadCount = 0;
- for (int i = 0; i < numClipsToMix; i++)
- {
- OVRHapticsClip b = m_pendingClips[i].Clip;
- for(int bReadCount = m_pendingClips[i].ReadCount; bReadCount < b.Count; bReadCount++)
- {
- if (OVRHaptics.Config.SampleSizeInBytes == 1)
- {
- byte sample = 0; // TODO support multi-byte samples
- if ((aReadCount < a.Count) && (bReadCount < b.Count))
- {
- sample = (byte)(Mathf.Clamp(a.Samples[aReadCount] + b.Samples[bReadCount], 0, System.Byte.MaxValue)); // TODO support multi-byte samples
- aReadCount++;
- }
- else if (bReadCount < b.Count)
- {
- sample = b.Samples[bReadCount]; // TODO support multi-byte samples
- }
- mixClip.WriteSample(sample); // TODO support multi-byte samples
- }
- }
- }
- while (aReadCount < a.Count)
- {
- if (OVRHaptics.Config.SampleSizeInBytes == 1)
- {
- mixClip.WriteSample(a.Samples[aReadCount]); // TODO support multi-byte samples
- }
- aReadCount++;
- }
- m_pendingClips[0] = new ClipPlaybackTracker(mixClip);
- for (int i = 1; i < numClipsToMix; i++)
- {
- m_pendingClips.RemoveAt(1);
- }
- }
- else
- {
- m_pendingClips.Add(new ClipPlaybackTracker(clip));
- }
- }
- public void Clear()
- {
- m_pendingClips.Clear();
- }
- }
- /// <summary>
- /// The system calls this each frame to update haptics playback.
- /// </summary>
- public static void Process()
- {
- Config.Load();
- for (int i = 0; i < m_outputs.Length; i++)
- {
- m_outputs[i].Process();
- }
- }
- }
|