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- /************************************************************************************
- Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
- Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
- the Utilities SDK except in compliance with the License, which is provided at the time of installation
- or download, or which otherwise accompanies this software in either electronic or hard copy form.
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/utilities-1.31
- Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
- under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
- ANY KIND, either express or implied. See the License for the specific language governing
- permissions and limitations under the License.
- ************************************************************************************/
- using UnityEngine;
- using System.Collections;
- /// <summary>
- /// A PCM buffer of data for a haptics effect.
- /// </summary>
- public class OVRHapticsClip
- {
- /// <summary>
- /// The current number of samples in the clip.
- /// </summary>
- public int Count { get; private set; }
- /// <summary>
- /// The maximum number of samples the clip can store.
- /// </summary>
- public int Capacity { get; private set; }
- /// <summary>
- /// The raw haptics data.
- /// </summary>
- public byte[] Samples { get; private set; }
- public OVRHapticsClip()
- {
- Capacity = OVRHaptics.Config.MaximumBufferSamplesCount;
- Samples = new byte[Capacity * OVRHaptics.Config.SampleSizeInBytes];
- }
- /// <summary>
- /// Creates a clip with the specified capacity.
- /// </summary>
- public OVRHapticsClip(int capacity)
- {
- Capacity = (capacity >= 0) ? capacity : 0;
- Samples = new byte[Capacity * OVRHaptics.Config.SampleSizeInBytes];
- }
- /// <summary>
- /// Creates a clip with the specified data.
- /// </summary>
- public OVRHapticsClip(byte[] samples, int samplesCount)
- {
- Samples = samples;
- Capacity = Samples.Length / OVRHaptics.Config.SampleSizeInBytes;
- Count = (samplesCount >= 0) ? samplesCount : 0;
- }
- /// <summary>
- /// Creates a clip by mixing the specified clips.
- /// </summary>
- public OVRHapticsClip(OVRHapticsClip a, OVRHapticsClip b)
- {
- int maxCount = a.Count;
- if (b.Count > maxCount)
- maxCount = b.Count;
- Capacity = maxCount;
- Samples = new byte[Capacity * OVRHaptics.Config.SampleSizeInBytes];
- for (int i = 0; i < a.Count || i < b.Count; i++)
- {
- if (OVRHaptics.Config.SampleSizeInBytes == 1)
- {
- byte sample = 0; // TODO support multi-byte samples
- if ((i < a.Count) && (i < b.Count))
- sample = (byte)(Mathf.Clamp(a.Samples[i] + b.Samples[i], 0, System.Byte.MaxValue)); // TODO support multi-byte samples
- else if (i < a.Count)
- sample = a.Samples[i]; // TODO support multi-byte samples
- else if (i < b.Count)
- sample = b.Samples[i]; // TODO support multi-byte samples
- WriteSample(sample); // TODO support multi-byte samples
- }
- }
- }
- /// <summary>
- /// Creates a haptics clip from the specified audio clip.
- /// </summary>
- public OVRHapticsClip(AudioClip audioClip, int channel = 0)
- {
- float[] audioData = new float[audioClip.samples * audioClip.channels];
- audioClip.GetData(audioData, 0);
- InitializeFromAudioFloatTrack(audioData, audioClip.frequency, audioClip.channels, channel);
- }
- /// <summary>
- /// Adds the specified sample to the end of the clip.
- /// </summary>
- public void WriteSample(byte sample) // TODO support multi-byte samples
- {
- if (Count >= Capacity)
- {
- //Debug.LogError("Attempted to write OVRHapticsClip sample out of range - Count:" + Count + " Capacity:" + Capacity);
- return;
- }
- if (OVRHaptics.Config.SampleSizeInBytes == 1)
- {
- Samples[Count * OVRHaptics.Config.SampleSizeInBytes] = sample; // TODO support multi-byte samples
- }
- Count++;
- }
- /// <summary>
- /// Clears the clip and resets its size to 0.
- /// </summary>
- public void Reset()
- {
- Count = 0;
- }
- private void InitializeFromAudioFloatTrack(float[] sourceData, double sourceFrequency, int sourceChannelCount, int sourceChannel)
- {
- double stepSizePrecise = (sourceFrequency + 1e-6) / OVRHaptics.Config.SampleRateHz;
- if (stepSizePrecise < 1.0)
- return;
- int stepSize = (int)stepSizePrecise;
- double stepSizeError = stepSizePrecise - stepSize;
- double accumulatedStepSizeError = 0.0f;
- int length = sourceData.Length;
- Count = 0;
- Capacity = length / sourceChannelCount / stepSize + 1;
- Samples = new byte[Capacity * OVRHaptics.Config.SampleSizeInBytes];
- int i = sourceChannel % sourceChannelCount;
- while (i < length)
- {
- if (OVRHaptics.Config.SampleSizeInBytes == 1)
- {
- WriteSample((byte)(Mathf.Clamp01(Mathf.Abs(sourceData[i])) * System.Byte.MaxValue)); // TODO support multi-byte samples
- }
- i+= stepSize * sourceChannelCount;
- accumulatedStepSizeError += stepSizeError;
- if ((int)accumulatedStepSizeError > 0)
- {
- i+= (int)accumulatedStepSizeError * sourceChannelCount;
- accumulatedStepSizeError = accumulatedStepSizeError - (int)accumulatedStepSizeError;
- }
- }
- }
- }
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