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- /************************************************************************************
- Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
- Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
- the Utilities SDK except in compliance with the License, which is provided at the time of installation
- or download, or which otherwise accompanies this software in either electronic or hard copy form.
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/utilities-1.31
- Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
- under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
- ANY KIND, either express or implied. See the License for the specific language governing
- permissions and limitations under the License.
- ************************************************************************************/
- #if USING_XR_MANAGEMENT && USING_XR_SDK_OCULUS
- #define USING_XR_SDK
- #endif
- using System.Runtime.InteropServices;
- // C# wrapper for Unity XR SDK Native APIs.
- #if USING_XR_SDK
- public static class OculusXRPlugin
- {
- [DllImport("OculusXRPlugin")]
- public static extern void SetColorScale(float x, float y, float z, float w);
- [DllImport("OculusXRPlugin")]
- public static extern void SetColorOffset(float x, float y, float z, float w);
- }
- #endif
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