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- /************************************************************************************
- Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
- Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
- the Utilities SDK except in compliance with the License, which is provided at the time of installation
- or download, or which otherwise accompanies this software in either electronic or hard copy form.
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/utilities-1.31
- Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
- under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
- ANY KIND, either express or implied. See the License for the specific language governing
- permissions and limitations under the License.
- ************************************************************************************/
- using UnityEngine;
- /// <summary>
- /// Allows you to toggle chromatic aberration correction with a gamepad button press.
- /// </summary>
- public class OVRChromaticAberration : MonoBehaviour
- {
- /// <summary>
- /// The button that will toggle chromatic aberration correction.
- /// </summary>
- public OVRInput.RawButton toggleButton = OVRInput.RawButton.X;
- private bool chromatic = false;
- void Start ()
- {
- // Enable/Disable Chromatic Aberration Correction.
- // NOTE: Enabling Chromatic Aberration for mobile has a large performance cost.
- OVRManager.instance.chromatic = chromatic;
- }
- void Update()
- {
- // NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
- if (OVRInput.GetDown(toggleButton))
- {
- //*************************
- // toggle chromatic aberration correction
- //*************************
- chromatic = !chromatic;
- OVRManager.instance.chromatic = chromatic;
- }
- }
- }
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