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- /************************************************************************************
- Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
- Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
- the Utilities SDK except in compliance with the License, which is provided at the time of installation
- or download, or which otherwise accompanies this software in either electronic or hard copy form.
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/utilities-1.31
- Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
- under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
- ANY KIND, either express or implied. See the License for the specific language governing
- permissions and limitations under the License.
- ************************************************************************************/
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [DefaultExecutionOrder(-80)]
- public class OVRMesh : MonoBehaviour
- {
- public interface IOVRMeshDataProvider
- {
- MeshType GetMeshType();
- }
- public enum MeshType
- {
- None = OVRPlugin.MeshType.None,
- HandLeft = OVRPlugin.MeshType.HandLeft,
- HandRight = OVRPlugin.MeshType.HandRight,
- }
- [SerializeField]
- private IOVRMeshDataProvider _dataProvider;
- [SerializeField]
- private MeshType _meshType = MeshType.None;
- private Mesh _mesh;
- public Mesh Mesh
- {
- get { return _mesh; }
- }
- private void Awake()
- {
- if (_mesh != null)
- {
- // simply act as a mesh reference if a custom mesh is specified
- return;
- }
- if (_dataProvider == null)
- {
- _dataProvider = GetComponent<IOVRMeshDataProvider>();
- }
- if (_dataProvider != null)
- {
- _meshType = _dataProvider.GetMeshType();
- }
- if (_meshType != MeshType.None)
- {
- Initialize(_meshType);
- }
- }
- private void Initialize(MeshType meshType)
- {
- _mesh = new Mesh();
- var ovrpMesh = new OVRPlugin.Mesh();
- if (OVRPlugin.GetMesh((OVRPlugin.MeshType)_meshType, out ovrpMesh))
- {
- var vertices = new Vector3[ovrpMesh.NumVertices];
- for (int i = 0; i < ovrpMesh.NumVertices; ++i)
- {
- vertices[i] = ovrpMesh.VertexPositions[i].FromFlippedZVector3f();
- }
- _mesh.vertices = vertices;
- var uv = new Vector2[ovrpMesh.NumVertices];
- for (int i = 0; i < ovrpMesh.NumVertices; ++i)
- {
- uv[i] = new Vector2(ovrpMesh.VertexUV0[i].x, -ovrpMesh.VertexUV0[i].y);
- }
- _mesh.uv = uv;
- var triangles = new int[ovrpMesh.NumIndices];
- for (int i = 0; i < ovrpMesh.NumIndices; ++i)
- {
- triangles[i] = ovrpMesh.Indices[ovrpMesh.NumIndices - i - 1];
- }
- _mesh.triangles = triangles;
- var normals = new Vector3[ovrpMesh.NumVertices];
- for (int i = 0; i < ovrpMesh.NumVertices; ++i)
- {
- normals[i] = ovrpMesh.VertexNormals[i].FromFlippedZVector3f();
- }
- _mesh.normals = normals;
- var boneWeights = new BoneWeight[ovrpMesh.NumVertices];
- for (int i = 0; i < ovrpMesh.NumVertices; ++i)
- {
- var currentBlendWeight = ovrpMesh.BlendWeights[i];
- var currentBlendIndices = ovrpMesh.BlendIndices[i];
- boneWeights[i].boneIndex0 = (int)currentBlendIndices.x;
- boneWeights[i].weight0 = currentBlendWeight.x;
- boneWeights[i].boneIndex1 = (int)currentBlendIndices.y;
- boneWeights[i].weight1 = currentBlendWeight.y;
- boneWeights[i].boneIndex2 = (int)currentBlendIndices.z;
- boneWeights[i].weight2 = currentBlendWeight.z;
- boneWeights[i].boneIndex3 = (int)currentBlendIndices.w;
- boneWeights[i].weight3 = currentBlendWeight.w;
- }
- _mesh.boneWeights = boneWeights;
- }
- }
- }
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