OVRMonoscopic.cs 1.8 KB

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  1. /************************************************************************************
  2. Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
  3. Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
  4. the Utilities SDK except in compliance with the License, which is provided at the time of installation
  5. or download, or which otherwise accompanies this software in either electronic or hard copy form.
  6. You may obtain a copy of the License at
  7. https://developer.oculus.com/licenses/utilities-1.31
  8. Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
  9. under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
  10. ANY KIND, either express or implied. See the License for the specific language governing
  11. permissions and limitations under the License.
  12. ************************************************************************************/
  13. using UnityEngine;
  14. /// <summary>
  15. /// Allows you to toggle monoscopic rendering with a gamepad button press.
  16. /// </summary>
  17. public class OVRMonoscopic : MonoBehaviour
  18. {
  19. /// <summary>
  20. /// The gamepad button that will toggle monoscopic rendering.
  21. /// </summary>
  22. public OVRInput.RawButton toggleButton = OVRInput.RawButton.B;
  23. private bool monoscopic = false;
  24. /// <summary>
  25. /// Check input and toggle monoscopic rendering mode if necessary
  26. /// See the input mapping setup in the Unity Integration guide
  27. /// </summary>
  28. void Update()
  29. {
  30. // NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
  31. if (OVRInput.GetDown(toggleButton))
  32. {
  33. //*************************
  34. // toggle monoscopic rendering mode
  35. //*************************
  36. monoscopic = !monoscopic;
  37. OVRManager.instance.monoscopic = monoscopic;
  38. }
  39. }
  40. }