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- /************************************************************************************
- Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
- Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
- the Utilities SDK except in compliance with the License, which is provided at the time of installation
- or download, or which otherwise accompanies this software in either electronic or hard copy form.
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/utilities-1.31
- Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
- under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
- ANY KIND, either express or implied. See the License for the specific language governing
- permissions and limitations under the License.
- ************************************************************************************/
- using UnityEngine;
- using UnityEngine.UI;
- using System.Collections;
- /// <summary>
- /// Visualizes progress for operations such as loading.
- /// </summary>
- public class OVRProgressIndicator : MonoBehaviour
- {
- public MeshRenderer progressImage;
- [Range(0, 1)]
- public float currentProgress = 0.7f;
- void Awake()
- {
- progressImage.sortingOrder = 150;
- }
- // Update is called once per frame
- void Update()
- {
- progressImage.sharedMaterial.SetFloat("_AlphaCutoff", 1-currentProgress);
- }
- }
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